When developing Civ 3 I think its important to mention what makes a great strategy game. Well there are 2 sides to the argument.
The first side contends that the goal of a game is not to model reality. Reality is merely a tool by witch familiarizes the player with the gameworld. If we keep this in mind, then there are 2 factors that make a great strategic game:
1. Simplicity in design. (IE rules are as simple as posible, and only as complicated as need be) (KEEP IT SIMPLE STUPID)
2. Complexity in results. (Very complex scenarios can arise that requires complex decision making)
Good examples of this is go, othello, chess, the same game, tetris, etc.
The other side of the argument is that part of the fun in a strategy game like civ is its ability to allow players to engage in real world things otherwise imposible to them. In these games adherance to reality is important, and there is a nescesitty to better model reality. The games that follow this argument adhere to these points:
1. Complexity in design, great attention to detail in modeling real world situations, and of course micromanagement. (KEEP IT REAL STUPID)
2. Much more complexity in results -> Hopefully mroe than the first catagory.
The downside to this side of the argument is that many players dont want to get bogged down in mundane details, and they can have cumbersome rules. However these games can be fulfilling to those who patients who like to deal with it.
Examples of this type of game are: Imperialism 2, Rainbow 6...
These are 2 extremes of theory on gaming, I was curious where do you lie? I have always found that Civ did a good job of somewhat pleasing both parties involved. Also on a purely conceptual level, what do you expect of any game/strategy game? What is more important to you?
The first side contends that the goal of a game is not to model reality. Reality is merely a tool by witch familiarizes the player with the gameworld. If we keep this in mind, then there are 2 factors that make a great strategic game:
1. Simplicity in design. (IE rules are as simple as posible, and only as complicated as need be) (KEEP IT SIMPLE STUPID)
2. Complexity in results. (Very complex scenarios can arise that requires complex decision making)
Good examples of this is go, othello, chess, the same game, tetris, etc.
The other side of the argument is that part of the fun in a strategy game like civ is its ability to allow players to engage in real world things otherwise imposible to them. In these games adherance to reality is important, and there is a nescesitty to better model reality. The games that follow this argument adhere to these points:
1. Complexity in design, great attention to detail in modeling real world situations, and of course micromanagement. (KEEP IT REAL STUPID)
2. Much more complexity in results -> Hopefully mroe than the first catagory.
The downside to this side of the argument is that many players dont want to get bogged down in mundane details, and they can have cumbersome rules. However these games can be fulfilling to those who patients who like to deal with it.
Examples of this type of game are: Imperialism 2, Rainbow 6...
These are 2 extremes of theory on gaming, I was curious where do you lie? I have always found that Civ did a good job of somewhat pleasing both parties involved. Also on a purely conceptual level, what do you expect of any game/strategy game? What is more important to you?
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