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  • Paratroopers taking Cities

    I tried to drop some paratroopers into an undefended city, and after the dropping animation, it say that the drop failed. I tried it a few times, to see if it's a random event, but it appears it is not. Is there any means of changing this, or any chance that this will work from time to time, or will I just have to unlearn my old civ2 concepts of paratroopers?
    Rhett Monroe Chassereau

    "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

  • #2
    Can you drop them on an adjacent tile and then move them in?

    (I am only guessing, have not built any paratroopers myself)

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    • #3
      Unlearn. The city is still considered an enemy.
      Seemingly Benign
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      • #4
        No. Paras always lose their moves after landing. You could try to give them 2 moves, which would leave them with 1 move after a jump, but I'm not 100% sure it would work.

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        • #5
          Hurricane: So you drop your paras, wait one turn and attack/move?(If they are alive..)

          Sounds risky. BTW, I'm also member of 'I haven't built any paratroopers yet'-club.
          Don't eat the yellow snow.

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          • #6
            Isn't it just removing the old civ2 exploit?
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            • #7
              I never really thought of it as an exploit. I usually use them to secure out of the way cities that it would be too much trouble to send troops over by transport, or for 1 tile islands that only marines could take. I figure that it's such a weak unit that it might get that one benefit. Oh well.
              Rhett Monroe Chassereau

              "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

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              • #8
                That is what I used paras for in civ2, drop them down to newly capture/built far flung cities. In civ3 I have yet to make one.

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