Originally posted by vulture
. . . . it does look as though different people's games are behaving in a somewhat different manner [. . . ]Which suggests either a bug, a dodgy installation of the game, or some extra variable that we're all overlooking so far.
. . . . it does look as though different people's games are behaving in a somewhat different manner [. . . ]Which suggests either a bug, a dodgy installation of the game, or some extra variable that we're all overlooking so far.
Nonetheless, I really believe that the default rule is that with the technological know-how you capture units, without the know-how you destroy the units. I ginned up a simple scenario pair to test it, and confirmed that at least in the test case the technology advancement of the "capturer" seems to be the determinative factor on capture or destroy. Happy to post a zip with the two different test scenarios if anyone is really interested.
Catt
Comment