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About slowly changing time/era-related premises

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  • About slowly changing time/era-related premises

    A players Civ-building development should be much more of an balancing act with slowly, but progressively changing time/era-related premises. How?

    Well, lets take a look at history (yes, i know that Civ-3 is a game - not a history lesson, but a look of it anyway). Imagine yourself as an roman Caesar, who wanted to abolish both slavery and gladiator-games, and also tried to introduce democracy. First of all you would never come into question as an potential Caesar with these ideas. And if you nevertheless did, you be a laughing stock (at best) or, if you persisted; probably murdered. The "sign of the times" simply not mature enough for these ideas to grow.

    On the other hand, history also tells us that if any civilization, however temporarily successfull it may be at the time - doesnt follow the slowly, but progressively changing time/era-related premises; it is bound to decline.
    The premises im talking about is for example, the general historic progression from despotism to democracy; from warlike to anti-warlike feelings, and so on. There have been numerous backlashes, i know (Hitler/Stalin), but these are exceptions from the overall rule, often born out of extreme circumstances. The end result has often been an anti-climax: even more determantly anti-warlike, democratic, and so on.

    Developing a Civ-3 civilization should also be just like that. Trying to balance your way trough this chancing premises. Pay to much attention to civilized development/government in early barbaric times, and you be unceremonisly replaced (murdered) by your own people. Your are considered being out of touch with the general ideas of any leaders main purpose: guiding hes people trough warlike conquering with militaristic honour/glory.
    On the other hand, if your are too warlike (ancient- and medievel-style, there conficts sometimes seemed to be as regular as soccer-seasons) in modern eras you should running the severe risk of being replaced by your own people, as being a president who are out of touch with the general anti-ware mode.

    Real-life politics is (and have always been) about the art of doing the best out of a narrow, but progressively changing selection of time/era-related possibilities. The upcomming Civ-3 should try to mimic that aswell.

  • #2
    quote:

    On the other hand, if your are too warlike (ancient- and medievel-style, there conficts sometimes seemed to be as regular as soccer-seasons) in modern eras you should running the severe risk of being replaced by your own people, as being a president who are out of touch with the general anti-ware mode.


    I've just got one point - doesn't the powerful civs of the time define how the world's like? So if you brought up your civ to be militaristic and fundamentalist, then even in modern times your people should not then revolt against you - even if the rest of the world was completely democratic.

    Besides, I think the idea could be a little to hard to implement the game...

    ------------------
    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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