Maybe an idea for the map!
I have always found it curious that you were able to build bridges were ever you'd liked as soon as you had developed "bridgebuilding". There are small, wide and sprawling rivers. They may end up in delta's or estuary's. It would be nice if there were levels of rivers, f.i.:
LEVEL 1 SMALL RIVERS, like the Mosel, Maas/Meuse, Tevere, or the Rijn/Rhine, Missouri, Nile in their beginnings;
LEVEL 2 WIDE RIVERS, like the Rhine, Nile, Missisipi, Rhone in their midsections;
LEVEL 3 SPRAWLING RIVERS, like the Missisipi, Amazone, Ganges in their endings;
LEVEL 4 ESTUARY'S & SEASTRAITS like the Sont, Sicily-straits, the Channel, or the rivers Humber(UK), St. Lawrence (CAN), Garonne (F)
I haven't worked out which effect all these different kinds of rivers have on the movement of units, but it should have. I think it also should have an effect on where to built your cities. The building of a bridge in a citysquare (which isn't possible now) should have a major effect on the tradebalance of that square (50% ?!).
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[This message has been edited by Vrank Prins (edited September 29, 2000).]
[This message has been edited by Vrank Prins (edited September 29, 2000).]
I have always found it curious that you were able to build bridges were ever you'd liked as soon as you had developed "bridgebuilding". There are small, wide and sprawling rivers. They may end up in delta's or estuary's. It would be nice if there were levels of rivers, f.i.:
LEVEL 1 SMALL RIVERS, like the Mosel, Maas/Meuse, Tevere, or the Rijn/Rhine, Missouri, Nile in their beginnings;
- this level can be "STONE"bridged by settlers after the development of construction
- it takes 2 turns to build such a bridge
- when not bridged they are easy to cross and hard to defend, no defensebonus.
- stonebridges become a menace for moderntime traffic so they should be replaced by or be upgraded to at least "Steel"bridges, they can be used for railways!
LEVEL 2 WIDE RIVERS, like the Rhine, Nile, Missisipi, Rhone in their midsections;
- these rivers can be "STEEL"bridged only by engineers after the development of steel
- building takes 3 turns
- when not bridged they are hard to cross and easy to defend, defense 150%.
LEVEL 3 SPRAWLING RIVERS, like the Missisipi, Amazone, Ganges in their endings;
- these rivers can be "SUSPENSION"bridged only by engineers after the development of massproduction
- building 4 turns
- when not bridged they are hard to cross and easy to defend, defense 200%
- they are navigable by sails and caravels
LEVEL 4 ESTUARY'S & SEASTRAITS like the Sont, Sicily-straits, the Channel, or the rivers Humber(UK), St. Lawrence (CAN), Garonne (F)
- these waters can only be suspensionbridged or tunneled with sufficient financing, when finished you ought to see that your money-account is lower, say about 1200 pnt. The financing would also require the new to introduce "science" of "PUBLIC-PRIVATE JOINT-VENTURE FINANCING" which allows massive projects to be realized (somewhere after the development of spacerocketry).
- building 6 turns
- with sea straits, they can be build between two diagonal adjacent "coast"squares
- it should be possible to defend them with coastbatteries which are to be built by (military-?!)engineers only.
I haven't worked out which effect all these different kinds of rivers have on the movement of units, but it should have. I think it also should have an effect on where to built your cities. The building of a bridge in a citysquare (which isn't possible now) should have a major effect on the tradebalance of that square (50% ?!).
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[This message has been edited by Vrank Prins (edited September 29, 2000).]
[This message has been edited by Vrank Prins (edited September 29, 2000).]
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