Im new to this forum so forgive me if a million people thought of this already :-) :
In civ2, when a civs destroyed they always restart as a single settler unit. This is ok, but why not have more variation, theres lots of suggestions like having barbarians found a new civ when they capture cities, but why not have say, 50% of new civs starting out with no settlers but military units instead.
This way, a new civ starting out like a barbarian raid does in civ2, with appropriate modern units could capture the outer cities of a large empire, possible destroying the old civ if they got lucky. This'd solve the problem of making new civs out of barbarians cos theyd be simulated by the new civ. Barbarians could still simulate pirate cities, etc.
If done properly you could create a more realistic rise and fall of empires, closer to real history, come on, how many empires survived 6000 years? And the barbarians in civ2 were simply not powerful enough to capture a whole civ (most of the time). So with this idea civs in remote areas could start of with settlers, and appropriate 'civilized' techs, whereas the raiding civs would start off with militaristic techs, and a fair number of powerful offensive units.
Barbarians could simulate pirates, etc. maybe if you have a revolution there is a possibility of barb units appearing (civil war?) like partisans near a city when the city is captured?
What does everyone think of these ideas?
[This message has been edited by DrFell (edited September 28, 2000).]
In civ2, when a civs destroyed they always restart as a single settler unit. This is ok, but why not have more variation, theres lots of suggestions like having barbarians found a new civ when they capture cities, but why not have say, 50% of new civs starting out with no settlers but military units instead.
This way, a new civ starting out like a barbarian raid does in civ2, with appropriate modern units could capture the outer cities of a large empire, possible destroying the old civ if they got lucky. This'd solve the problem of making new civs out of barbarians cos theyd be simulated by the new civ. Barbarians could still simulate pirate cities, etc.
If done properly you could create a more realistic rise and fall of empires, closer to real history, come on, how many empires survived 6000 years? And the barbarians in civ2 were simply not powerful enough to capture a whole civ (most of the time). So with this idea civs in remote areas could start of with settlers, and appropriate 'civilized' techs, whereas the raiding civs would start off with militaristic techs, and a fair number of powerful offensive units.
Barbarians could simulate pirates, etc. maybe if you have a revolution there is a possibility of barb units appearing (civil war?) like partisans near a city when the city is captured?
What does everyone think of these ideas?
[This message has been edited by DrFell (edited September 28, 2000).]
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