In Civ2, most of the citizens of a city are farmers and miners and work on the tiles around the city. If not, they can have only 3 occupations, as we know.
Now, I think that’s not a good representation.
People in cities are mostly fed by the farmers living outside and have other occupations themselves. So I’d suggest the following:
As before as many tiles around the cities are worked on as there are citizens, representing the nearby farmers who supply the city.
The citizens themselves are assigned to special occupations.
I could imagine the following occupations:
Worker: These citizens use the shields-output from the surroundings producing city-improvements and units. (maximum of workers depends on shield production in the city)
Farmer/Miner: Additionally to the outside-farmers you could use them to work on outside tiles (limit is the number of not automatically worked tiles around the city).
Craftsman: The craftsmen produce special trade-goods you can use for trade. The trade goods they produce could either be random or depend on nearby special-resources.
Scientist: like in Civ2, but additionally scientists reduce the chance for plagues (the doctors among them), and maybe increase the possibility for sudden inventions by a genius (max.1/8, available with Philosophy)
Artist/ Entertainer: They work as in Civ2 reducing unhappiness
Merchant/Capitalist: Like the taxmen in Civ2 giving additional money
Official: Officials establish order, even if people are unhappy, make the construction in the of city improvements go faster but also cost money. Depending on the government they could maybe increase/lower corruption.
Certain tech-advances could make the different occupations become more efficient, like University for Scientists. Even if a city lacks a university its scientists will probably be academic (of course building a university would increase the output even more)
Now everyone will cry: Too much micromanagement!!!! I think the AI should make the composition of citizens occupation depending on the SE-parameters. In totalitarian governments though people could be “forced” to their occupation. The maximum amount of people with the same special occupations could be limited on the different forms of gov. In a Monarchy 1/10 of the population could be unproductive (Aristocracy).
Lots of additions can be done to this idea, maybe somehow represent Unemployment.
So, this is enough to open discussion I think.
Now, I think that’s not a good representation.
People in cities are mostly fed by the farmers living outside and have other occupations themselves. So I’d suggest the following:
As before as many tiles around the cities are worked on as there are citizens, representing the nearby farmers who supply the city.
The citizens themselves are assigned to special occupations.
I could imagine the following occupations:
Worker: These citizens use the shields-output from the surroundings producing city-improvements and units. (maximum of workers depends on shield production in the city)
Farmer/Miner: Additionally to the outside-farmers you could use them to work on outside tiles (limit is the number of not automatically worked tiles around the city).
Craftsman: The craftsmen produce special trade-goods you can use for trade. The trade goods they produce could either be random or depend on nearby special-resources.
Scientist: like in Civ2, but additionally scientists reduce the chance for plagues (the doctors among them), and maybe increase the possibility for sudden inventions by a genius (max.1/8, available with Philosophy)
Artist/ Entertainer: They work as in Civ2 reducing unhappiness
Merchant/Capitalist: Like the taxmen in Civ2 giving additional money
Official: Officials establish order, even if people are unhappy, make the construction in the of city improvements go faster but also cost money. Depending on the government they could maybe increase/lower corruption.
Certain tech-advances could make the different occupations become more efficient, like University for Scientists. Even if a city lacks a university its scientists will probably be academic (of course building a university would increase the output even more)
Now everyone will cry: Too much micromanagement!!!! I think the AI should make the composition of citizens occupation depending on the SE-parameters. In totalitarian governments though people could be “forced” to their occupation. The maximum amount of people with the same special occupations could be limited on the different forms of gov. In a Monarchy 1/10 of the population could be unproductive (Aristocracy).
Lots of additions can be done to this idea, maybe somehow represent Unemployment.
So, this is enough to open discussion I think.
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