I find battle in Civ2 too straightforward, lacking strategic depth...
I propose the following changes:-
1. Attacking from different sides
Attacking a unit from different sides give different battle odds.. For example, a frontal attack would have the normal odds, from behind would stack them twice in your favour, and from the sides 1.5 times. Paratroopers could be used here effectively, and maneouvres like flanking and stuff will become important.
This brings us to...
2. Camouflage, Ambush
You should be able to hide units in forests and stuff, or camouflage them.. This way you could attack from behind. Another thing - the element of surprise.. If your enemy sees you approaching, he can prepare himself.. So, if a unit appears suddenly out of nowhere, like a submarine or a hidden unit waiting to ambush, it should gain an advantage.
3. Ranged Attacks
I'm not sure about this one... Should projectile units be able to fire from one square across a few onto another.
Elevation would increase the range, and some strategically hidden (in mountain forests) archers/artillery could destroy a group of enemies passing nearby.
4. Elevation?
Attacking from higher ground should give an advantage, as does defending higher ground.
I remember thinking of a few more, but I've forgotten them.. I'll type them when I remember...
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I propose the following changes:-
1. Attacking from different sides
Attacking a unit from different sides give different battle odds.. For example, a frontal attack would have the normal odds, from behind would stack them twice in your favour, and from the sides 1.5 times. Paratroopers could be used here effectively, and maneouvres like flanking and stuff will become important.
This brings us to...
2. Camouflage, Ambush
You should be able to hide units in forests and stuff, or camouflage them.. This way you could attack from behind. Another thing - the element of surprise.. If your enemy sees you approaching, he can prepare himself.. So, if a unit appears suddenly out of nowhere, like a submarine or a hidden unit waiting to ambush, it should gain an advantage.
3. Ranged Attacks
I'm not sure about this one... Should projectile units be able to fire from one square across a few onto another.
Elevation would increase the range, and some strategically hidden (in mountain forests) archers/artillery could destroy a group of enemies passing nearby.
4. Elevation?
Attacking from higher ground should give an advantage, as does defending higher ground.
I remember thinking of a few more, but I've forgotten them.. I'll type them when I remember...
------------------
Get paid for every second you spend online at http://referral.jotter.com/join/bulk
Refer people (like what I'm doing) to earn even more. $50 a month is not uncommon.
-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
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