What I mean is that we all have ideas about what we want, and we give ideas in each topic about different aspects of the game we'd like to see strengthened or altered, but where do we stand collectively? I've seen people that have responded in support of ideas that contradict earlier statements, so now that we've got a good batch of ideas, which ones do you definitely want?
I am typically a pro-micromanagement person, so
I want:
1. A City-based Market System with resources that determine commodities, and have an impact on unit & building construction, and which allows economic warfare like better sieges, blockades, and anaconda plans.
2. More tactical options & supply lines in combat
3. Rural populations that expand and grow without player intervention.
4. The removal of "trade" and "spy" units, and have them replaced with Ministries as was suggested just recently.
5. The introduction of an Air Transport unit that can ship units not only from city to city, but to airbases as well.
6. Ability to move and use stacked or grouped units as one force.
7. Change from the production of units to the purchase of units, so that production only applies to improvements and wonders. (This would get rid of people's problem of the warrior that takes 300 years to produce, etc.) And allow units to be sold or bought on the open market.
8. Borders.
9. Allow for the purchase of roads and canals rather than having Settlers only provide this function, and construction of railroads by granting land to imaginary railroad corporations (this one I'm not sure about).
10. New warfare features including a feature on Cannons to take down city walls (which is why they were invented), and for Bombers and Battleships to attack city improvements or units.
That's about it for now. What's your stand?
I am typically a pro-micromanagement person, so
I want:
1. A City-based Market System with resources that determine commodities, and have an impact on unit & building construction, and which allows economic warfare like better sieges, blockades, and anaconda plans.
2. More tactical options & supply lines in combat
3. Rural populations that expand and grow without player intervention.
4. The removal of "trade" and "spy" units, and have them replaced with Ministries as was suggested just recently.
5. The introduction of an Air Transport unit that can ship units not only from city to city, but to airbases as well.
6. Ability to move and use stacked or grouped units as one force.
7. Change from the production of units to the purchase of units, so that production only applies to improvements and wonders. (This would get rid of people's problem of the warrior that takes 300 years to produce, etc.) And allow units to be sold or bought on the open market.
8. Borders.
9. Allow for the purchase of roads and canals rather than having Settlers only provide this function, and construction of railroads by granting land to imaginary railroad corporations (this one I'm not sure about).
10. New warfare features including a feature on Cannons to take down city walls (which is why they were invented), and for Bombers and Battleships to attack city improvements or units.
That's about it for now. What's your stand?
Comment