I think there should be some changes in not only what techs exist but also how they're arranged.
First, I think everything should be grouped into categories. It is possible to research particular cartegory and receive the next tech unless another tech from another category is needed first. This eliminates the ridiculousness of researching something that you must obviously know about in order to research it. It also levels the playing field between the computer and human players because the human player can't just research the exact tech they want.
Second, I think there should be Ages. I know that there is something that says that a tech is in a different period, but I think it should be more formal. These ages would become available through discovery, cost something to advance to, and can be prerequisites for other techs. This helps balance things a bit more so that there aren't civs with some really really advanced tech, but are still lacking something very primitive. It keeps the technologies relative to their times.
Ages:
Techs:
There are also things which can only be added if certain other principals are accepted. One being the market system.
Then there should be a
Agriculture Category including: The Plow, Crop Rotation, Cash Crops, and Cotton Gin.
Also, I think some CivII techs should be removed: Polytheism, Monotheism, Chivalry, and Leadership.
Because Polytheism and Monotheism involve religious changes, and each civ should have an unchangeable religion in the beginning of the game. Chivalry because it is the figment of the imaginations of romantic writers. And Leadership because it existed since the first hunting parties running around on the Sarengeti, and Military Specialization effectively replaces it.
First, I think everything should be grouped into categories. It is possible to research particular cartegory and receive the next tech unless another tech from another category is needed first. This eliminates the ridiculousness of researching something that you must obviously know about in order to research it. It also levels the playing field between the computer and human players because the human player can't just research the exact tech they want.
Second, I think there should be Ages. I know that there is something that says that a tech is in a different period, but I think it should be more formal. These ages would become available through discovery, cost something to advance to, and can be prerequisites for other techs. This helps balance things a bit more so that there aren't civs with some really really advanced tech, but are still lacking something very primitive. It keeps the technologies relative to their times.
Ages:
- Stone Age (SA)
- Bronze Age (BA)
- Medieval Age (MA)
- Renaissance (Ren)
- Age of Enlightenment (AoE)
- Industrial Age (IA)
- Modern Age (Mod)
Techs:
- Domestication - (SA)Allows Horsemen and Stables; preq. for Harnesses
- Harnesses - (BA)Allows Elephants
- Siege Machines - (MA)Allows Catapults; preq. for cannon with Gunpowder
- Printing Press - (Ren) preq. for Mass Communication
- Compass - (MA) preq. for Navigation
- Mercantilism - (Ren) Allows Magellan's Expedition (or some colonial wonder) preq. for Economics and Corporations with Industrialization, (*Cash Crops*)
- Military Specialization - (Ren) Allows Dragoons; preq. for Tactics
- Modern Medicine - (AoE) Allows Hospitals; preq. for Genetic Engineering with Computers
- Refined Hulls - (AoE) Allows Clippers
- Flight Mechanics - (AoE) preq. for Powered Flight
- Mass Communication - (AoE) Allows Newspapers; preq. for Radio with Electricity and Labor Unions with Communism.
- Public Service - (AoE) Allows Public Schools, Police, Mass Transit
- Powered Flight - (IA) Allows Fighters and Bombers; preq. for Jet Propulsion and Rocketry
- Jet Propulsion - (Mod)Allows Jet Fighters and Jet Bombers
- Television - (Mod) increases Happiness across entire civ.
There are also things which can only be added if certain other principals are accepted. One being the market system.
Then there should be a
Agriculture Category including: The Plow, Crop Rotation, Cash Crops, and Cotton Gin.
Also, I think some CivII techs should be removed: Polytheism, Monotheism, Chivalry, and Leadership.
Because Polytheism and Monotheism involve religious changes, and each civ should have an unchangeable religion in the beginning of the game. Chivalry because it is the figment of the imaginations of romantic writers. And Leadership because it existed since the first hunting parties running around on the Sarengeti, and Military Specialization effectively replaces it.
Comment