The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Quick question-- what am I missing? What else is needed for MPP than embassy in other civ? MPP is not yet on F4, diplomacy screen. Tech or Era requirement??
Originally posted by planetfall
Quick question-- what am I missing? What else is needed for MPP than embassy in other civ? MPP is not yet on F4, diplomacy screen. Tech or Era requirement??
Thanks
-- PF
Nationalism
I drink to one other, and may that other be he, to drink to another, and may that other be me!
You can make MPP deals when you discover Nationalism, but NOT before. But, if the AI has Nationalism, he can offer YOU the MPP even if you don't have Nationalism.
However, you can make ROP's after Writing and embassies.
Hope this helps.
Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.
Originally posted by Sovereign
You can make MPP deals when you discover Nationalism, but NOT before. But, if the AI has Nationalism, he can offer YOU the MPP even if you don't have Nationalism.
However, you can make ROP's after Writing and embassies.
Hope this helps.
IMHO, that needs to change. I think it's silly a nation can sign one without knowing how to make one. Kinda like being able to research and build carriers before knowing how to fly a bomber.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Originally posted by Thrawn05
IMHO, that needs to change. I think it's silly a nation can sign one without knowing how to make one. Kinda like being able to research and build carriers before knowing how to fly a bomber.
May be when you sign the MPP, the more advance nation would like to share some of its knowledge with the lesser one. For example, during the Gulf war, the US has a pact with Saudi (not really a MPP, but some what similar). Anyway, the point I'm trying to make is that Saudi doesn't know how to build F15, but its know how to maintain and to fly one (because the US share with them that knowledge).
May be when you sign the MPP, the more advance nation would like to share some of its knowledge with the lesser one. For example, during the Gulf war, the US has a pact with Saudi (not really a MPP, but some what similar). Anyway, the point I'm trying to make is that Saudi doesn't know how to build F15, but its know how to maintain and to fly one (because the US share with them that knowledge).
I fail to see the point you are trying to make.
And that was more like a Military Alliance then an MPP.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Originally posted by Thrawn05
I fail to see the point you are trying to make.
May be that was a bad example. Let me try another example: Way back in civ2, CTP or some other game (sorry, I don't remember the exact name), one player can give/sell units to another player. In this case, even if you don't have technology to build tank, I could give/sell tanks to you and show you how to use them. Basically in this example, it's within my power to sell/give tank units to you. For the same token, if a more advance civ decides to offer the MPP to the lesser civ, it's within its power to do so.
The point is that I could give anyone a device that they did not understand how to use. Better yet we could sell it soemthing it had no use for. In Civ3 you are correct we can no longer sell units. Not having the skill or tech to make are own MPP or RoP should not disallow one that has that skill to do it, only from initiating that transaction. Me, I don't care either way. I just understoood the point they were trying to make.
May be that was a bad example. Let me try another example: Way back in civ2, CTP or some other game (sorry, I don't remember the exact name), one player can give/sell units to another player. In this case, even if you don't have technology to build tank, I could give/sell tanks to you and show you how to use them. Basically in this example, it's within my power to sell/give tank units to you. For the same token, if a more advance civ decides to offer the MPP to the lesser civ, it's within its power to do so.
But this isn't Civ2 or Civ1. You can't buy/sell units.
I still don't think you should be able to make a MPP with someone who still is researching gunpowder.
I return to my original example, that you can build carriers before researching how to fly. Something like that was easily corrected in the editor (I put carrier in advanced flight).
It's something I thing should be change, either everyone is on the ball or no one is.
This is one of the reasons I gave up on building embassies, because why should I waste my money... let the AI do it. That kind of exploit should be fixed so that in order to have MAs and RoP both civs must an embassy in each other's capital.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
This is one of the reasons I gave up on building embassies, because why should I waste my money... let the AI do it. That kind of exploit should be fixed so that in order to have MAs and RoP both civs must an embassy in each other's capital.
Well, I don't find that the AI does it often enough. By end game, perhaps only half have bothered to set up an embassy with the player. I think, at least, that both parties should have nationalism. If they both needed embassies, you could find yourself waiting for years for the AI to do that, thus delaying military action.
I agree about it being ridiculous that carriers come before flight. I think you and I have the exact same mod running
Rhett Monroe Chassereau
"I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson
Well, I don't find that the AI does it often enough. By end game, perhaps only half have bothered to set up an embassy with the player. I think, at least, that both parties should have nationalism. If they both needed embassies, you could find yourself waiting for years for the AI to do that, thus delaying military action.
I agree about it being ridiculous that carriers come before flight. I think you and I have the exact same mod running
I know.... . It's just somthing I wish could be improved on. I'm not going to rant about that... because I'm too busy getting Firaxis increasing that bomber range limit .
As for the Carriers... I can't believe they overlooked that one.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Comment