Suggestion 2
Random Map creation utility is lacking.
Maps seldom generate that honestly represent the real affect of nature.
Have a world generation utility.
Options are given for distance from sun, axis tilt, age, number techtonic plates, etc.
Pangea continent is created and players define basic techtonic plate definition.
Computer then assigns the distance each plate has moved based on age of world. Rifts and mountain ranges are then defined based on techtonic plate reaction.
Climate could also play a factor in the creation of deserts or jungles near equator, or forests in areas between moutain ranges and coasts.
Finally, have the map accurately represent the shape of a world. Have black unused areas which represent the space lost due to a round world and have points match up so the world actually behaves like a ball instead of a flat square. example currently it takes just as long to go around the world at the pole as the equator . . . this is bogus.
Random Map creation utility is lacking.
Maps seldom generate that honestly represent the real affect of nature.
Have a world generation utility.
Options are given for distance from sun, axis tilt, age, number techtonic plates, etc.
Pangea continent is created and players define basic techtonic plate definition.
Computer then assigns the distance each plate has moved based on age of world. Rifts and mountain ranges are then defined based on techtonic plate reaction.
Climate could also play a factor in the creation of deserts or jungles near equator, or forests in areas between moutain ranges and coasts.
Finally, have the map accurately represent the shape of a world. Have black unused areas which represent the space lost due to a round world and have points match up so the world actually behaves like a ball instead of a flat square. example currently it takes just as long to go around the world at the pole as the equator . . . this is bogus.
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