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OMG this game is hard. Please help me..
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Drafting
Originally posted by Iron Giant
I got real tired of having some enemy come up and take my entire city with one puny guy, or having the barbarian hordes pillage me. Am I overreacting? To tell you the truth, I don't know how to draft a unit... Is that a better solution than leaving one unit in each city? With walls and one spearman, my citys are pretty safe, but maybe its not worth the investment?KoH
"There are no stupid questions, but there are a LOT of inquistive idiots."
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Re: Drafting
Originally posted by Keeper of Hell
especially RoP violations.
I never do... really. I consider any enemy units that enters my boarders an act of war and treat it as such.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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RoP betrayal
Originally posted by Thrawn05
One way to counter this is not bother with RoP unless you REALLY REALLY REALLY REALLY REEEEEEEEEEEEEAAAAAAALLLY need it.
I never do... really. I consider any enemy units that enters my boarders an act of war and treat it as such.KoH
"There are no stupid questions, but there are a LOT of inquistive idiots."
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Re: RoP betrayal
Originally posted by Keeper of Hell
The memorable occasion that converted me to your way of thinking was an incident in which Russia used my rails to raze Berlin. Quite infuriating... though fortunate that Catherine wasn't smart enough to move Cossacks next to all my undefended cities and get them. I paid through the nose and pulled together a five-nation coalition to take care of Russia and ended up personally annexing about half their empire with my Panzers. The lesson though, has stuck: I now only make RoPs if *I* need them to get through a civ's territory or if I get a deal that I just can't resist (if you're in a superior military position, the AI is sometimes willing to pay you handsomely for an RoP, rather than just marching through as if your civ is just an extension of their own).
I devised a "One way RoP pack". What you do is get a bunch of cheap units and line them accross the boarder to civ that you signed the RoP. This prevents settlers and workers from going into your country, and gives you a first line of defense from an attack.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Originally posted by Iron Giant
Thanks for the help(s):
I got real tired of having some enemy come up and take my entire city with one puny guy, or having the barbarian hordes pillage me. Am I overreacting? To tell you the truth, I don't know how to draft a unit... Is that a better solution than leaving one unit in each city? With walls and one spearman, my citys are pretty safe, but maybe its not worth the investment?
once you get nationalism, only draft if you absolutely *have* to, as it reduces you population and causes unhappiness.I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
Supercitzen Pekka
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You may be finding the game more difficult than other players because you may be playing with more opponents on the smaller maps, or you could be playing with less land.
I found that when I was learning the game it was harder with more opponents and less land. Once I learnt the finer points of the game I could move onto more interesting game setups.
IMO
1. Automate workers in the second half of the game. The first half is too important to leave to chance.
2. I only have stacked workers for pollution.
3. Walls = waste of shields.
4. Spacing is good but depends on the map (corruption).
5. Automate happiness (it saves so much time).
6. Go for the great library on minimum research - that way you get the techs and also money to spend spend spend.
Good luck.
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Re: Re: RoP betrayal
Originally posted by Thrawn05
I devised a "One way RoP pack". What you do is get a bunch of cheap units and line them accross the boarder to civ that you signed the RoP. This prevents settlers and workers from going into your country, and gives you a first line of defense from an attack.Seemingly Benign
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I don't automate happiness. Sure, it saves time, at a cost of about 25% of your productivity. The governor is an idiot. He's always trying to increase food (it doesn't matter if you tell him to emphasize production) and doesn't understand the concept of WLTKD and it's benefits.Seemingly Benign
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Originally posted by WarpStorm
I don't automate happiness. Sure, it saves time, at a cost of about 25% of your productivity. The governor is an idiot. He's always trying to increase food (it doesn't matter if you tell him to emphasize production) and doesn't understand the concept of WLTKD and it's benefits.
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Re: Re: Re: RoP betrayal
Originally posted by WarpStorm
In one memorable game I did this too. I had a natural choke point where I only needed 2 tiles with units to block it off. The Aztec bastards actually used helicopters and paratroopers to get by the roadblock.
Sometimes, having a roadblock of 2 - 5 layers help.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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Originally posted by WarpStorm
I don't automate happiness. Sure, it saves time, at a cost of about 25% of your productivity. The governor is an idiot. He's always trying to increase food (it doesn't matter if you tell him to emphasize production) and doesn't understand the concept of WLTKD and it's benefits.
That, and have 10 cities at a time under pollution, after the clean up is a pain to return the people to that tile... so I let the governer do it.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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