I'm gonna stay away from the relative value of using build-time or a GL for the Pyramids... I'd rather have an Army anyway!
I generally don;t bother with Pyramids, but I am waiting for a situation where they make sense: core cities on rivers, with multiple food bonus tiles and luxuries.
I generally focus on good / great sites when REXing, and I often let towns get larger (5-6 pop) rather than cycling between 1-3 pop while building Settlers.
Given the opportunity, I'd love to see unrestricted growth while maintaining happiness.
Re granaries, I'll build them sometimes under the same circumstances (i.e., on a river and sufficiently happy), but lately I've been building them AFTER hospitals... the food box is bigger, no more restraint on growth, happiness is usually not an issue, and at that point it's usually a 2 turn build (with many instances where there's nothing critical to build anyway).
I generally don;t bother with Pyramids, but I am waiting for a situation where they make sense: core cities on rivers, with multiple food bonus tiles and luxuries.
I generally focus on good / great sites when REXing, and I often let towns get larger (5-6 pop) rather than cycling between 1-3 pop while building Settlers.
Given the opportunity, I'd love to see unrestricted growth while maintaining happiness.
Re granaries, I'll build them sometimes under the same circumstances (i.e., on a river and sufficiently happy), but lately I've been building them AFTER hospitals... the food box is bigger, no more restraint on growth, happiness is usually not an issue, and at that point it's usually a 2 turn build (with many instances where there's nothing critical to build anyway).
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