This should be easy to do. Would make it a lot easier to plan military campaigns, site cities etc. You notice different things when the map is seen from different angles.
Announcement
Collapse
No announcement yet.
Rotate-able Map
Collapse
X
-
hmm.. I don't know about rotatable, but I do think it would be nice to have a map that would move with your mouse as in SMAC.Apolyton Empress
"Tongue tied and twisted, just and earth bound misfit..."
"Sanity is the playground for the unimaginative" --found on a bathroom wall
-
AH: I assume you mean like the map in SimCity 2000? (You can rotate it in four directins but all units/cities look the same.) Why not? Although it would be a feature few people'd use (Unlike the aforementioned game, units and cities don't block each other), it'd take up a piece of the interface best used for something else (FIRAXIS is known for their design policy of one, non-customisable killer interface) and would mess up your perspective quite a bit (you want up to be east? Not I).
Shadowstrike: I assume that if they are going to implement Bitmapped units they can optionally or by default be made to look the same from every direction, like the chandeliers in Doom or something.
Comment
-
Yeah what I was thinking of was a command in the "view" menu that rotated the map 90 or 180 degrees. I don't this would tax the designers, a simple feature really.
------------------
Founder of the People's Republic of Topics (PROT)
Convenor, Threadjacking Appreciation Society (TAS)
Proprietor, Apolyton Tea Shop http://apolyton.net/forums/Forum19/H...tml?date=00:06
Comment
-
I agree that the map should be 3d/ but as I posted in an earlier thread It should be 'tilted' a la Afterlife and should have 'transparent' options such as in Rollercoaster Tycoon.
And to quote AndyZ : What a good topic you have brought up here!-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
Comment
-
Rotatable map like SMAC?! The map in SMAC was so slow to rotate, that when I was moving unit I would resort to desperate measures - move the screen so I can't see the unit, then use the goto command ---> this way I wouldn't have the screen continually trying to move as the unit moves. That's how stupid the map was in SMAC. (Apparently this also happened to someone with 384mb RAM, so it wasn't the hardware's fault.)
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
Comment
Comment