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  • Trade=Tech-Research

    I think that the only lines of communication between Civs in Civ II was when a caravan arrives at a city or when a tank knocks on your front door. Diplomacy stunk so you never really got anything out of it. The other two lines of communication never really were used to the full extent. I think that if you have a trade route to a country and they are more advanced than you than some of their wonderful ideas should trickle in your country. For instance maybe your trader saw someone hunting with a bow. They had never seen this before so they trade some of their goods for the bow. They then smuggle the bow out of the country. This is kind of like ancient spying. POOF! You got Archery. Also if you bribe an advanced unit than you can take it apart and figure out how to work it. This would be good if you were far behind your enemy and then you got a tank. POOF! You know how to build a tank and anything that is needed to build a tank.

    ------------------
    "Adorare Christantine!!!"
    Chrisonian Decree #1
    "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
    "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
    "You are redoing history by replaying the civs that made history."-Me

  • #2
    Maybe you should have to bring the tank back to your cities before disbanding it could yield tech. If it was trapped behind enemy lines, deconstructing it would do more harm then good.
    *grumbles about work*

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    • #3
      Good topic:
      Especially the idea that trade with a higher advanced civ should have impact on the own development is a very good thing and easy to implement.
      I never liked the idea that bronze age civs live close to industrial civs profitting from them only through spy-actions that cause diplomatic difficulties.

      Well, my thumb's up for that idea.

      Comment


      • #4
        ShadowStrike

        I meant that the Tank would be taken to a city, not dismantled while you are being shelled apart.


        Also during the beginning of the game where there are alot of goodie huts the units that you might find will give you the tech that is needed to build them.

        ------------------
        "Adorare Christantine!!!"
        Chrisonian Decree #1
        "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
        "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
        "You are redoing history by replaying the civs that made history."-Me

        Comment


        • #5
          If allowed, only primitive/early ancient tech should be obtained from those huts. Can you imagine that you get "Physics" or "Philosophy" from bushfolks?

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          • #6
            In the reality , ancient techs passed really easily between civs . from the construction of the first chariots to their spread through the old world passed about 100 years ( two turns ? ) so I dunno .

            I think the tech stuff really should be "reinvented:


            ------------------
            We don't prohibit smoking . We discourage inhaling .
            urgh.NSFW

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            • #7
              To my knowledge chinese of the 2nd millenium BC used chariots manufactured in the near east.
              But still there has been a difference in the speed of tech-diffusion.
              Philosophical, religious and political ideas as well as arts-advances (architectre, theatre etc.)spread much slower than "real techs" like weapons or ceramics or the plow, because they are less an "advance" than reactions on social situations.
              A chinese could understand easily why chariots are useful, whereas e.g. the greek "democracy" only worked within the city-states and outsiders couldn't see any it as "advance", so they simplydidn't reflect the idea.

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              • #8
                1.If you disband a tank in enemy territory the nearest enemy city
                should recover the resources and men; pilfering and assimiliating.
                Which is something that was done even in times of peace.

                2.You should only be able to achieve from the huts a tech from
                the third rung down because the minor tribes would not be very
                advanced.

                3.If you contributed enough money to 'trade' in your social engineering
                you could possibly acquire a tech from an enemy civ every 20 turns
                that they possessed the tech and you had a trade route to more than
                half of their cities opened.
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • #9
                  I disagree with 1 because I think you should decide if you want to let the prisoners go.

                  I think instead of having a fixed turn number you should be able to order a trader or a spy that poses for a trader to smuggle out a component of a machine or army being built in that city. 20 turns could equal 500 years sometimes.

                  ------------------
                  "Freedom, Trade, Christantine!"
                  "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                  "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                  "You are redoing history by replaying the civs that made history."-Me

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