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quick question about theory of evolution

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  • #16
    Originally posted by DRoseDARs
    That's just how I've always done it since the original Civilization. Discover a new tech, next turn complete ToE and get two more. This ensures without a doubt that I do not get screwed out my science beakers by the ToE completing at nearly the same time as a tech, except for a very small few between the now-researched new tech and a completed ToE on the next turn. It's a minimal loss I'm always willing to take. As far as having the money...by the time I'm to ToE, money is not a great concern 'cause I try not to rush build anything unless ABSOLUTELY neccessary, like completing a defensive unit prior to the arrival of an enemy at the city gates.

    true, but you could put that extra money into good use, such as a few rush building jobs.


    ------------------

    Is it me, or does the ToE always gives me the tech I'm researching for free, then the next one I pick?
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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    • #17
      I have seen both ways. Lately it lets me choose as I time my research to finish that turn.

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      • #18
        Originally posted by vmxa1
        I have seen both ways. Lately it lets me choose as I time my research to finish that turn.

        I'm going to have to test this a little.
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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        • #19
          I have always timed my research correctly so that I don't waste any golds on them. For example, if I know that I will finish the ToE in the next 5 turns and my new research project would take 6 turns to complete, I just set all my research to zero and stocking up golds instead.

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          • #20
            Just to be clear, when I say that you now always get to choose the two free techs, your first choice will always be whatever you're currently researching. Whether you complete a tech on the same turn as ToE, or you finished a tech a turn or two before, whatever you select as your next research target will be your first free tech (so you sometimes "choose" your first free tech several turns before you build ToE). You do not have the option to set reaserch on Refining but then expect to get Atomic Theory and Electronics from ToE. After getting your current research effort, you will then have the option to select the next research target, which will be given to you immediately as the second free tech.

            Under previous versions (prior to 1.21 I think), the game arbitrarily selected the two free techs for you and, as vmxa1 said, you had to be pretty careful to have completed what many consider the "throwaway" techs of Communism and Espionage (usually easy to trade for) so as to not "waste" ToE's benefit on them.

            Catt

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            • #21
              Originally posted by Catt
              Just to be clear, when I say that you now always get to choose the two free techs, your first choice will always be whatever you're currently researching. Whether you complete a tech on the same turn as ToE, or you finished a tech a turn or two before, whatever you select as your next research target will be your first free tech (so you sometimes "choose" your first free tech several turns before you build ToE). You do not have the option to set reaserch on Refining but then expect to get Atomic Theory and Electronics from ToE. After getting your current research effort, you will then have the option to select the next research target, which will be given to you immediately as the second free tech.

              Under previous versions (prior to 1.21 I think), the game arbitrarily selected the two free techs for you and, as vmxa1 said, you had to be pretty careful to have completed what many consider the "throwaway" techs of Communism and Espionage (usually easy to trade for) so as to not "waste" ToE's benefit on them.

              Catt



              Gotcha. I do remember when the ToE would give me a free tech at random with a picutre of Alphabet for it (strange), 1.29f seemed to have fixed this.

              I'll take vmxa1's advice on that, I usualy buy communism and esp, since I set the tree to aim for tanks from the start.
              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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              • #22
                Originally posted by Thrawn05

                I do remember when the ToE would give me a free tech at random with a picutre of Alphabet for it (strange), 1.29f seemed to have fixed this.
                In my most recent game, ToE gave me my chosen tech (Atomic Theory) . . . with a picture of Democracy and the wording "We have learned the secrets of Democracy from the Americans. What would you like to research next?" I then selected Electronics; it was given to me immediately, with the picture of Democracy and the comment "We have learned the secrets of Democracy from the Americans. What would you like to research next?"

                I think the inability to actually choose your free techs has gone away, but the challenges with the science advisor reporting remain.

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                • #23
                  ToE is great because it can allow you to shoot for Hoover a lot faster than any of the other Civs (or to catch up... ) If you carefully plan your pre-builds, you can finish ToE and Hoover within five or six turns, breaking most of the wonder cascade there may be. (I never managed to do this, but I know it is doable). Be sure though to research Atomic Theory when ToE is built and then select Electronics as your next free tech. Then, you can switch back to what you were researching before. It's a lot of micromanagement, but it is really worth it.

                  --Kon--
                  Get your science News at Konquest Online!

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                  • #24
                    Re: quick question about theory of evolution

                    Originally posted by UberKruX
                    i'm in my first game of civ since ive been here at uni... anyway, i'm 6 turns away from completeing the ToE, and it's 6 turns until i discover Replaceable Parts.
                    If its on the same turn then Replacable Parts will happen first. Tech research is now finished at the beginning of a turn and the Wonders don't initiate till the cities are checked. It worked that way for me. I do the same line of research myself and I now try to time Replaceable parts to either finish the same turn or one turn before TOE does. If its the next turn for RP than I will slow down the wonder even if I have to starve people. Its really annoying to have TOE finish the RP when I have spent five or six turns of flasks researching it. I like getting three techs in one turn anyway.

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                    • #25
                      ToE followed by Atomic Theory and Electronics, and thus Hoover, is becoming such a standard methodology that I wonder if we'll get a little tweak in PTW.
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

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                      • #26
                        Originally posted by Theseus
                        ToE followed by Atomic Theory and Electronics, and thus Hoover, is becoming such a standard methodology that I wonder if we'll get a little tweak in PTW.
                        Quite correct, Theseus. IMHO, ToE+Hoover is the only wonder thing that everybody will agree on. Discussion goes on about the importance of every single wonder, I believe, but these two. I have never heard of anyone dismissing them (unless in a very specific situation).

                        Firaxis did a great job in making most wonders just about equal in terms of their overall importance and usefulness (which is a great improvement over Civ2, where there were certain "killer wonders"). ToE and Hoover may be the exception proving the rule - even if not overly powerful, they are still no brainers - if you can, build them by all means. Maybe including a new viable wonder in the Northern part of the tech tree may bring more of wonder building strategy into this era of the game.

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                        • #27
                          I agree, all will build them if they can. They are not killers as they come after the game has been decided. If the game was still in doubt, you would not be getting them so easily.

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