I think that a new type of civilization might be useful: a harsh land tribe. they would fill lands never occupied like mountains or deserts with harsh terrain bonuses and high mobility. because historically tribes like the mongols in civ2 operated in settlements that were not permaent due to the nature of the plains, which did not support year round cultivation.
maybe it is possible to give these barbarian civs a way of moving their settlements, maybe with a bonus on plains and weakness in scientific growth, to parallel their historic weaknesses. probably controlled by AI, they would periodically swoop down on the agricutural civs. they should have full diplomatic capabilities, exchanging fast mercenary units for money, food.
new unit: encampment- which has normal city manufacturing caps but limitations on non plain lands.
this civ might be useful in desert or harsher land types which are usually wasted,plugging up the vast siberian forests or himalayas.
feel free to volunteer comments or suggestions.
maybe it is possible to give these barbarian civs a way of moving their settlements, maybe with a bonus on plains and weakness in scientific growth, to parallel their historic weaknesses. probably controlled by AI, they would periodically swoop down on the agricutural civs. they should have full diplomatic capabilities, exchanging fast mercenary units for money, food.
new unit: encampment- which has normal city manufacturing caps but limitations on non plain lands.
this civ might be useful in desert or harsher land types which are usually wasted,plugging up the vast siberian forests or himalayas.
feel free to volunteer comments or suggestions.
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