Announcement

Collapse
No announcement yet.

Has anyone tried this?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Has anyone tried this?

    In the editor, there is a tab for units. For every unit other than warrior, horseman, and galley, under the section "available to", A Barbarian Chiefdom is unselected. Has anyone tried enabling other units for A Barbairian Chiefdom? In particular, has anyone allowed for ABC to build settlers? If so, do they build them, and use them for anything? Just a question my drunk ass wants some input on.
    Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
    Professor Plum: Yes, but now I work for the United Nations.
    Wadsworth: Well your work has not changed.

  • #2
    Barabarians won't build any units not assigned to them on the General tab
    Up the Irons!
    Rogue CivIII FAQ!
    Odysseus and the March of Time
    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

    Comment


    • #3
      If I am doing a mod for industrial/modern times I let the barbarians (if I include them) have infantry first and then tanks second - really makes life interesting.

      Comment


      • #4
        All it means is that there's a chance that the selected unit will pop out of a Goody hut. The barbs don't actually use them. In fact they don't even exist in the game until you enter a hut.

        Comment

        Working...
        X