The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'd like to see more than forts and airbases. For instance: wall, port, launch platform, temple, sorcerer's tower, chemical plant, oil platform.
- Rib -
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
This could get a little complicated. For example, if you have an overabundance of these outside of city improvements, they will prove to be more of a hinderance (in terms of micromanagement) then an aid. Let them be built in cities I say, and merely appear on the map for aesthetic purposes.
I agree - just as when people suggested having weather simulation (I suggested that SMAC's cheap way of doing it was enough - heat wave in xxx causes +1 energy/turn) and settlements within city radii, I think these improvements should be used to decorate the map only (of course, without overcluttering it).
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No, in Australia we don't live with kangaroos and koalas in our backyards...
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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