I've said it before and i'll say it again.
After a while in civ2 or SMAC you end up with having so many units that you get a headache.
In SMAC ofcourse there is an option of letting the units take care of them selves but that only leads to stupid Ai-moves and alot of uneccessary moves wich eat up alot of processor time for no use.
But it's the moving around every single unit that annoys me most of all. In civ2 I usually end up having around 20 - 30 howitzers and maybe 30 mech. infantrys. It is very timeconsuming moving every unit to the right spot. And although i conquer city after city it feels a bit boring. IMO civ2 is not a wargame. If i had wanted to simulate tactical and strategic warfare i would rather play something else (maybe warcraft or something).
Something has to be done about this, and the solution is not MORE special abilities and weapons for units. On the opposite. The solution is Less detail in waging war.
There are some options for those of you who aren't ready to replace the current 'unit-system':
- Stacked units that can be moved around as one unit.
- Nearby units help fighting units
- Unit automation
Personally I would like to see something totally different.
Instead of units you have military presence.
This means that a city (Or a region/province/whatever) has a number of armys that are spread out over the cities/provinces territory. (i would prefer provinces since it would be silly not being able to defend your borders beacouse they are simply out of range from your citys radii).
There are some basic option for your military to do. The tasks they are given are divided between the soldiers and warmachines in the province. When you want to invade another province you simply give that order.
Your soldiers will simply move into foreign territory. The squares that they capture will become a new province or part of the old one (where you can send units). During a battle the following things happen. The loosing side retrait and the winning side takes more squares. Also, both parts loose soldiers both killed and injured. I'll give an example of orders for the military:
Defend province
Defend provincial borders
Defend foreign border
Attack foreign province
Send troops to xx
Send troops to front, all sqaures where ground fighting recently has taken place.
After a while in civ2 or SMAC you end up with having so many units that you get a headache.
In SMAC ofcourse there is an option of letting the units take care of them selves but that only leads to stupid Ai-moves and alot of uneccessary moves wich eat up alot of processor time for no use.
But it's the moving around every single unit that annoys me most of all. In civ2 I usually end up having around 20 - 30 howitzers and maybe 30 mech. infantrys. It is very timeconsuming moving every unit to the right spot. And although i conquer city after city it feels a bit boring. IMO civ2 is not a wargame. If i had wanted to simulate tactical and strategic warfare i would rather play something else (maybe warcraft or something).
Something has to be done about this, and the solution is not MORE special abilities and weapons for units. On the opposite. The solution is Less detail in waging war.
There are some options for those of you who aren't ready to replace the current 'unit-system':
- Stacked units that can be moved around as one unit.
- Nearby units help fighting units
- Unit automation
Personally I would like to see something totally different.
Instead of units you have military presence.
This means that a city (Or a region/province/whatever) has a number of armys that are spread out over the cities/provinces territory. (i would prefer provinces since it would be silly not being able to defend your borders beacouse they are simply out of range from your citys radii).
There are some basic option for your military to do. The tasks they are given are divided between the soldiers and warmachines in the province. When you want to invade another province you simply give that order.
Your soldiers will simply move into foreign territory. The squares that they capture will become a new province or part of the old one (where you can send units). During a battle the following things happen. The loosing side retrait and the winning side takes more squares. Also, both parts loose soldiers both killed and injured. I'll give an example of orders for the military:
Defend province
Defend provincial borders
Defend foreign border
Attack foreign province
Send troops to xx
Send troops to front, all sqaures where ground fighting recently has taken place.
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