I know orangesfwr has been talking about this in his "replayability" thread, but I believe this subject deserves a thread of its own.
I waxed eloquent on the subject in column #125, and I think it could be great. Imagine if the scenario editor has government, rules and terrain editing to the degree that you could turn it into mods of the original civ, civ2, or even alpha centauri. I'm not talking about including the original game unchanged, but making mods to duplicate the gameplay of those earlier games. Imagine playing the original civ1, but with the isometric viewpoint (or however they do it in civ3) and better graphics.
Imagine further, that to prove the power of their scenario editor, the game ships with the ability to play in civ1, civ2, AC, or ToT mode.
They probably won't do that, since they wouldn't get sales from AC or ToT anymore.
Now, I'm not a scenario designer, but I can see a little of the possibilities inherent in a REALLY GOOD scenario design system.
from you guys who do design mods and scenarios, what do you want?
I waxed eloquent on the subject in column #125, and I think it could be great. Imagine if the scenario editor has government, rules and terrain editing to the degree that you could turn it into mods of the original civ, civ2, or even alpha centauri. I'm not talking about including the original game unchanged, but making mods to duplicate the gameplay of those earlier games. Imagine playing the original civ1, but with the isometric viewpoint (or however they do it in civ3) and better graphics.
Imagine further, that to prove the power of their scenario editor, the game ships with the ability to play in civ1, civ2, AC, or ToT mode.
They probably won't do that, since they wouldn't get sales from AC or ToT anymore.
Now, I'm not a scenario designer, but I can see a little of the possibilities inherent in a REALLY GOOD scenario design system.
from you guys who do design mods and scenarios, what do you want?
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