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  • #31
    That's a pretty good idea, but it seems a waste to use it on an event that will hapen only once or twice in the entire game. It should extend to a range of disasters. I don't think technology should have such an effect as city improvements- Japan and California pump millions into prediction and prevention.
    "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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    • #32
      Seems to me that any weather events should be related to the time, example:

      Ancient:
      1. Noah's flood. Destroys the most 'wicked' (largest) cities, a global event.
      2."Fire from Heaven", an asteroid strike

      Middle/Industrial:
      1. Krakatoa eruption (largest Volcano eruption in modern times)
      2. Tunguska incident. asteroid that blows up over empire, destroys city improvments.

      Modern:
      1.Global warming, ala SMAC
      2.Scorched Earth: Solar activity expands deserts.

      ------------------
      "You may not be interested in war, but war is interested in you"
      Today, you are the waves of the Pacific, pushing ever eastward. You are the sequoias rising from the Sierra Nevada, defiant and enduring.

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      • #33
        Too lazy to read through the whole thread

        The thing about weather is it is a short term phenomenon. With drought as a possible exception, no weather pattern lasts for more than a few months. Civ turns are long, the shortest duration is 1 year. So that's why you don't see weather being too important in the game.

        On the other hand, changes in climatic patterns could be interesting.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #34
          quote:

          Originally posted by Urban Ranger on 08-11-2000 12:58 AM
          Too lazy to read through the whole thread

          The thing about weather is it is a short term phenomenon.


          That is wrong. Have you heard of El Nino? Our weather patterns here run on 7 or eight year cycle.


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          • #35
            I think that weather modelling in Civ3 would create too much micromanagement, so the SMAC cheap way to simulating it is enough --> "heat wave in xxx results in +1 energy/square for the next ten years", and other similar stuff.

            ------------------
            No, in Australia we don't live with kangaroos and koalas in our backyards...
            No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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            • #36
              quote:

              Originally posted by Lonestar on 08-10-2000 10:57 PM
              Seems to me that any weather events should be related to the time, example:

              Ancient:
              1. Noah's flood. Destroys the most 'wicked' (largest) cities, a global event.
              2."Fire from Heaven", an asteroid strike

              Middle/Industrial:
              1. Krakatoa eruption (largest Volcano eruption in modern times)
              2. Tunguska incident. asteroid that blows up over empire, destroys city improvments.

              Modern:
              1.Global warming, ala SMAC
              2.Scorched Earth: Solar activity expands deserts.



              What does this really accomplish, besides putting artificial and inaccurate limits on when events can happen? There's no causal effect of the times to result in these types of events falling where you're placing them, with the exception of global warming - in most cases, that simply happens to be when they occured in real life. Volcanic eruptions, floods and asteroid strikes can and do happen all the time all over the world. Granted, the really huge horrible ones are more rare, but there's nothing preventing them from happening near the beginning or end of the game... certainly nothing humans can (yet) do about it in most cases, anyway.
              -------------
              Gordon S. McLeod
              October's Fools
              http://octobersfools.keenspace.com

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              • #37
                Weather Comments:

                As Follows:

                1.) Siberian Winter- The squares begin to change into polar squares and cooler and sparser vegetation squares (Chance of happening depends on type of world selected- Jungle, Water, age, erosion, etc)

                2.) Global Warming- Discussed Earlier

                3.) Ice Caps Melt- Water Rises and sinks some cities (Smaller ones, the larger ones would build ****s etc.)

                4.) El Nino- Weather Patterns Altered (Not much/ chance of lots of alteration is based on pollution)

                5.) La Nina- Follows El Nino
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                • #38
                  I think it would be much simpler to just have weather zones which influence the terrain found and the seasons. Around the equator you would have a tropical zone, then a large temperate zone, then a small frozen zone at the top and bottom of the maps.

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                  • #39
                    They've had that level of 'weather' and climate since Civilization itself. That's why you get arctic squares at the north and south ends of the map, with equatorial desert and jungle in the middle, and more temperate terrain between.
                    -------------
                    Gordon S. McLeod
                    October's Fools
                    http://octobersfools.keenspace.com

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                    • #40
                      quote:


                      They've had that level of 'weather' and climate since Civilization itself. That's why you get arctic squares at the north and south ends of the map, with equatorial desert and jungle in the middle, and more temperate terrain between.


                      Exactly, and in SMAC, land to the west side of a mountain range was more dry than the other side (or was it the other way around). This amount weather simulation is enough.

                      ------------------
                      No, in Australia we don't live with kangaroos and koalas in our backyards...
                      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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