Its a big factor in war, also has big effects on the economy, especially food production.
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Anything happening on the weather front?
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Weather is a good idea but it could become an extreame micromanagement problem.
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"Adorare Christantine!!!"
Republican Decree #1"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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Possibly, depends how its done. They had it as an arbitrary factor in civ I. If there was a Northern and Southern hemisphere and weather bands, that would be interesting. For example, it would be summer in the South when winter in the North. A Southern player could move more freely whilst the Northern player was bound by weather restrictions and vice versa.
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I think the easiest way is to simply make the food production a bit random. Every city/square/region (or whatever) will in every turn produce 70% - 130% of the normal food output. Also natural disasters should have some effect. Floods, hurricanes etc.stuff
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'Bands', if linear, might be a bad idea- The Ukraine is on the same level as the Meditteranean, but remember the winters of '41 and '42."The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke
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Alexander's horse, I love weather effect taken in account in tactical wargames.
I have some doubt about the role the weather can have in a one-year-per-turn scale. I don't love too much random events that I can't properly counter (i.e. vulcanic eruptions or earthquakes).
Major global weather change, as effect of pollution, nuclear weapons use, etc. must stay in, of course."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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I think that Civ2 has already done weather enough justice. We already have geography influencing the terrain types that are generated in map creation, and modern weather changes due to polution and overpopulation have already been modeled as well. Therefore I don't really see many areas where weather really needs improvement.
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Napoleon INapoleon I
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Weather for agriculture can be considered to have evened out over time. Except in cases where great distress/benefit has struck an area, in which case the effect should only be for 1-2 turns at most.
As for combat, it depends on whether or not Firaxis intends to use a tactical battle map ala Heroes of Might and Magic type thing. It would be easier to include then. But even w/o it I had mentioned in the past using RCE's- Random Combat Events- to alter battles that appeared predestined at start. Like Random Events, but they are checked for each and every time a battle occurs. Most will have no effect. A good percentage will shift the combat % in the favor of one side or the other, based on several variables, including terrain, weather, presence of a general unit, etc. In very rare cases one side will be caught completely off guard, giving the other side a huge bonus. The game will give the player a little window of information explaining what happened after committing to combat: i.e. "Early morning fog allows you to close with the enemy, catching them off-guard- +10% attack." Or something like that.
But I've never had anyone say one way or the other what they thought of the idea.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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quote:
Originally posted by Theben on 08-03-2000 07:41 PM
Weather for agriculture can be considered to have evened out over time. Except in cases where great distress/benefit has struck an area, in which case the effect should only be for 1-2 turns at most.
Really? Heard of the Sahara desert? Its about twice its ancient size due to bad Roman and Egyptian farming practices. Same goes for Palestine.
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quote:
Originally posted by Alexander's Horse on 08-03-2000 08:43 PM
Really? Heard of the Sahara desert? Its about twice its ancient size due to bad Roman and Egyptian farming practices. Same goes for Palestine.
Why yes, I have. And I also know that the Sahara's problems are mostly due to a 1/2 degree shift in the axis of the earth, which caused it to lose a good deal of it's arable land (and the main reason for the fall of the Kush empire; helped the Egyptians). What, you think the Europeans used better farming methods initially? They just had more rainfall.
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"Labor is prior to, and independent of, capital. Capital is only the fruit of labor, and could never have existed if labor had not first existed. Labor is the superior of capital, and deserves much the higher consideration."- Abraham LincolnI'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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