I recently had an idea that might add a lil more flavor to this game. I like the whole corruption/country size idea, but then..how do we get entire worldwide empires like Rome or Brittan? I did some thinking, and decided to go with the old technique the romans used.
Aside from useing the forbiden palce wonder in byzantium ;p the other thing the romans did to reduce corruption was subjugate lesser kingdoms in far off lands. They didn't conquer and replace the goverment, persay..they simply marched up to the palace and said.
"You join our empire, or die"
THe king thinks 'sweet deal, I live, I keep my job, and my kingdom, and come under the protection of the roman republic.'
I think things shouldwork something like that. They made a attempt at this with ALpha Centauri and swearing allegiance. The problem was then you could regrow them to a gigantic size, and they'd still be your bedmate for the rest of the game.
I propose a better done system of 'Empireization'. A system in which after utterly defeating a opponent, if you are under a Republic or Democracy, you can ask them to join your empire. Communism's should have a much higher city cap, to offset the democracy and Republics ability to 'take in' nations. THis is also allowable because ICS is immpossible, becauseby the time communism is researched the world is settled.
Also, if the higher citycap for communism seems to much, then incur a happyness penalty for conquerored citys.
Monarchy and despotism, showing there redundancy, should not allow either forms of empireization.
This would make diplomacy even more intricate, because you yourself could become part of a AI empire. How would this work? Well
You are like the govenor of your kingdom, or province. When the empire gos to war, you go to war, and you have no say. I know in a real republic you'd have a vote, but I don't wanna make this more complicated..You have your own armys. Thank god armys are generic in civ, so that roman infantry look no diffrent then zulu infantry. You baisicly run yourkingdom like you used to, only you lose some of your diplomatic options like trade and such. THe empire does that for you. its kinda like being under a set of set embargos and open routes, mutal protection pact and right of passage.
Now, you don't have to -remain- under foreign rule. You can at anytime choose to 'Revolt'. A foreign nation looking to topple a empire can send a envoy to a province and ask to join them in a revolt. You can do the same. You can also elect to join one, or force someone eles to join you.
Intra-empire diplomacy also adds intracy. You levy a 'empire tax' on all subjugated provinces, all that money gos to you. You need to be shrewd. As long as you hold superiority their kingdoms won't mind being under your rule. If you give back to many citys, levy to low or high a tax, if you are at ar to much and your own armys weaken..your provinces may revolt. Generally though they are more trustworthy then single kingdoms kept in mutal protection pacts because unlike
the AIS now, they would understand the benfits of being under a empire when they're weak.
LIKE- Automatic tech trade. When a province discovers a tech, it automaticly is traded to all other civs.
Automatic resource and luxury trade too.
Central protection- you attack one of us, your attacking all of us.
_________
A kingdom won't join a empire just to get these things, you have to conqeror them or they won't relinquish.
Generally, in order to create empire you must rise head and shoulders above your peers, conquer your neighbors completely and then rebuild them shrewdly, just enough so they don't pose a threat but still provide advantage.
I think this would make the game pretty fun, for me anyway. I like diplomacy and war. OF COurse I could just Dumb this all down and say its just like AC, onlywith a empire tax and automatic resource/tech trade/MPP/ROP amongst the empire.
I'm glad I finnaly had the time to getthis out of my head. lol, now I'v left my idea to the wolves. Tear it apart if it is your desire.
Aside from useing the forbiden palce wonder in byzantium ;p the other thing the romans did to reduce corruption was subjugate lesser kingdoms in far off lands. They didn't conquer and replace the goverment, persay..they simply marched up to the palace and said.
"You join our empire, or die"
THe king thinks 'sweet deal, I live, I keep my job, and my kingdom, and come under the protection of the roman republic.'
I think things shouldwork something like that. They made a attempt at this with ALpha Centauri and swearing allegiance. The problem was then you could regrow them to a gigantic size, and they'd still be your bedmate for the rest of the game.
I propose a better done system of 'Empireization'. A system in which after utterly defeating a opponent, if you are under a Republic or Democracy, you can ask them to join your empire. Communism's should have a much higher city cap, to offset the democracy and Republics ability to 'take in' nations. THis is also allowable because ICS is immpossible, becauseby the time communism is researched the world is settled.
Also, if the higher citycap for communism seems to much, then incur a happyness penalty for conquerored citys.
Monarchy and despotism, showing there redundancy, should not allow either forms of empireization.
This would make diplomacy even more intricate, because you yourself could become part of a AI empire. How would this work? Well
You are like the govenor of your kingdom, or province. When the empire gos to war, you go to war, and you have no say. I know in a real republic you'd have a vote, but I don't wanna make this more complicated..You have your own armys. Thank god armys are generic in civ, so that roman infantry look no diffrent then zulu infantry. You baisicly run yourkingdom like you used to, only you lose some of your diplomatic options like trade and such. THe empire does that for you. its kinda like being under a set of set embargos and open routes, mutal protection pact and right of passage.
Now, you don't have to -remain- under foreign rule. You can at anytime choose to 'Revolt'. A foreign nation looking to topple a empire can send a envoy to a province and ask to join them in a revolt. You can do the same. You can also elect to join one, or force someone eles to join you.
Intra-empire diplomacy also adds intracy. You levy a 'empire tax' on all subjugated provinces, all that money gos to you. You need to be shrewd. As long as you hold superiority their kingdoms won't mind being under your rule. If you give back to many citys, levy to low or high a tax, if you are at ar to much and your own armys weaken..your provinces may revolt. Generally though they are more trustworthy then single kingdoms kept in mutal protection pacts because unlike
the AIS now, they would understand the benfits of being under a empire when they're weak.
LIKE- Automatic tech trade. When a province discovers a tech, it automaticly is traded to all other civs.
Automatic resource and luxury trade too.
Central protection- you attack one of us, your attacking all of us.
_________
A kingdom won't join a empire just to get these things, you have to conqeror them or they won't relinquish.
Generally, in order to create empire you must rise head and shoulders above your peers, conquer your neighbors completely and then rebuild them shrewdly, just enough so they don't pose a threat but still provide advantage.
I think this would make the game pretty fun, for me anyway. I like diplomacy and war. OF COurse I could just Dumb this all down and say its just like AC, onlywith a empire tax and automatic resource/tech trade/MPP/ROP amongst the empire.
I'm glad I finnaly had the time to getthis out of my head. lol, now I'v left my idea to the wolves. Tear it apart if it is your desire.
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