Announcement

Collapse
No announcement yet.

Can anyone explain this?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by Tiberius
    PS Btw, how can you play with no one left? What's the fun in that?
    Well, it is just like SimCities, I'm trying to build an HUGE empire of ALL happy people.

    PS: Most of the time, I would hit the spacebar to skip turn anyway; there isn't much to do at this point. Just set the worker to auto-polution clean up and skip turn to 2050 AD to see how big the score I can get. If the score is high enough, I will submit it to the CivFanatics 's HoF.

    Comment


    • #32
      Not only do they have a lot of units, but their comerce seems to be completely directed at science. Look at the city view.

      Comment


      • #33
        I missed that.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

        Comment


        • #34
          Originally posted by SpencerH
          Well they've got 11 gold/turn. So it could support that many units.
          11 gold per turn won't be able to support 20 units (at least for the human player); therefore, I think AIs are not played by our rule.

          What level is this played on? Could the AI advantages at higher levels be a factor?
          Deity on a huge map.
          Last edited by Moonsinger; September 5, 2002, 10:38.

          Comment


          • #35
            Originally posted by dunk
            Not only do they have a lot of units, but their comerce seems to be completely directed at science. Look at the city view.
            Yes, you are right (I miss that). All of their 11 golds are directed for science. No wonder why they are able to catch up with my tech level after all these years. Now, I begin to wonder "How fast can a civ with a size 1 city be able to research?".

            Comment


            • #36
              I'm going to work now, I will check back with you guys later.

              FYI: This game is played by the standard rule with patch 1.29f, deity level on a huge random generated map with 12 civs. There is absolutely no mod of any kind.

              Comment


              • #37
                I think the implication is that the AI does not have the same problem with disbanding when they run a deficit. Being fair, the AI civs probably are not allowed to create this situation "on purpose," but the program can't deal with it which it happens "by accident." (Just guessing.)
                Illegitimi Non Carborundum

                Comment


                • #38
                  Originally posted by jshelr
                  I think the implication is that the AI does not have the same problem with disbanding when they run a deficit. Being fair, the AI civs probably are not allowed to create this situation "on purpose," but the program can't deal with it which it happens "by accident." (Just guessing.)
                  Actually, they are not running into a deficit. If you look at the second snapshot at the beginning of thread (around 1565 A.D.) and the one previously (around 1665 A.D.); they are 100 years apart, and now they just added a worker and another rifleman. My guess is that the AI doesn't follow the same rule as we are, they probably don't need to support their units until they get to a certain number. They could also pay a lot less for upkeep. In this case 1 gold for every 10 units or something???

                  Comment


                  • #39
                    Originally posted by Moonsinger

                    Actually, they are not running into a deficit. If you look at the second snapshot at the beginning of thread (around 1565 A.D.) and the one previously (around 1665 A.D.); they are 100 years apart, and now they just added a worker and another rifleman. My guess is that the AI doesn't follow the same rule as we are, they probably don't need to support their units until they get to a certain number. They could also pay a lot less for upkeep. In this case 1 gold for every 10 units or something???
                    I'm not sure (and don't have time right now to research it), but I thought the AI got so many "free" units on higher levels, that is, units that require no support.

                    Comment


                    • #40
                      I don't have the editor handy, but the AI gets a lot of free unit support. On Diety, it might be 16 free units + a couple of free units per city. Someone with access to the editor can confirm the numbers, but this is surely the explanation.

                      Catt

                      Comment


                      • #41
                        Zachriel & Catt: What you are saying does make alot of sense.

                        Thanks!

                        Comment


                        • #42
                          I think it's 16 plus 4 per city on the Deity difficulty level.
                          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                          Duas uncias in puncta mortalis est.

                          Comment


                          • #43
                            I have done it like Moonsliger, keep one city around. Two reason 1- same as was given, increase score 2- when I started playing the game would end before I got all of the tech researched, so I wanted to see it.

                            Comment


                            • #44
                              Theseus is right. I just checked it in the editor, it's 16 + 4 per city.
                              Seemingly Benign
                              Download Watercolor Terrain - New Conquests Watercolor Terrain

                              Comment


                              • #45
                                Originally posted by WarpStorm
                                Theseus is right. I just checked it in the editor, it's 16 + 4 per city.
                                Thank you every one for your inputs, especially to WarpStorm for taking the time to check it out in the editor. That would explain how an empire of 1 city of size 1 can be able to support 20 units while allocating all of its golds to research. Again, thanks to everyone for solving the mystery.

                                PS: 16 + 4 per city, no wonder why AI is so powerful at deity level. So basically, they usually don't pay any upkeep at all at this level.
                                Last edited by Moonsinger; September 5, 2002, 18:15.

                                Comment

                                Working...