i don't know if anyone have posted this topic before, if that is the case I'm sorry. But I really think that this should be very interesting to implement.
What about making it possible to "modify" your troops. With that i mean that you should be able to change the specifics of a unit. For example, you want to build a Battleship, you should then be able to decide how thick the armour should be(decidig the def. points) how big and how many the guns should be (deciding the off. points) and the propulsion system (deciding the movement rate). The bigger the ship the higher the cost to produce it. When you have produced it you should also be able to name the unit. Building units like this you get closer to reality. You get for example diffrent classes of ships. Perhaps a second class cruiser or a forth class Battleship. You can specialise your units more. For example when you are making a destroyer.
1. You can make a lighter one with a higher moving rate, for scouting and perhaps
sub-hunting.
2. You can make one with a little bit more fire power and armour for escort service for your transports.
3. Or you can make one with a higer degree of firepower to use as coastal artillery support for your attacks.
This was done in some degree in Alpha Centauri, but it can be done in a better and more advanced way.
What do you guys think?
What about making it possible to "modify" your troops. With that i mean that you should be able to change the specifics of a unit. For example, you want to build a Battleship, you should then be able to decide how thick the armour should be(decidig the def. points) how big and how many the guns should be (deciding the off. points) and the propulsion system (deciding the movement rate). The bigger the ship the higher the cost to produce it. When you have produced it you should also be able to name the unit. Building units like this you get closer to reality. You get for example diffrent classes of ships. Perhaps a second class cruiser or a forth class Battleship. You can specialise your units more. For example when you are making a destroyer.
1. You can make a lighter one with a higher moving rate, for scouting and perhaps
sub-hunting.
2. You can make one with a little bit more fire power and armour for escort service for your transports.
3. Or you can make one with a higer degree of firepower to use as coastal artillery support for your attacks.
This was done in some degree in Alpha Centauri, but it can be done in a better and more advanced way.
What do you guys think?
Comment