Zacharial, I really enjoy your posts.
Disagree. That's like saying they had a strong facism movement. It existed, but I don't consider it to be strong.
And as far as Viet Nam goes, I think Nixon would have been the first one to tell you that the enemy (as he saw it) was right here in the US- the protesters and the news media.
To a point I have to agree with him- the news media did everything it could to make that war worse than it was by bringing the battlefield into peoples living rooms. It certainly hurt the morale in this country and by so doing aided the cause of the enemy. Uncle Ho loved the idea that the American people were seeing it all on the 6:00 news.
Anyway...
You said the unit composition issue was easy- it's simply abstract.
That's exactly the psychology on this board that drives me bonkers- over the months I have seen all kinds of faulty gameplay mechanics rationalized and excused. A privateer sink a sub? Well, maybe he was caught on the surface and rammed!! Bollocks.
The folks on this board obviously really enjoy the game, and good for them. Try to point out the fact that it has some shortcomings is like trying to tell them the emperor has no clothes.
As an example, I will point to how all the other civs were "furious" with me for no apparent reason. My thanks to whoever pointed out that this meant that the AI players had no respect for my civ and wanted to attack it.
My point is: How is the casual player supposed to know this? We don't all sit in front of the internet every night posting hundreds of messages until we are at the "deity" level on a forum. Only you guys are going to know this kind of thing. The casual player is going to be confused wondering "what am I doing to make these other leaders so angry at me?" It's just not very well conveyed.
Thanks for the input on that, vondrack. It makes sense, but personally I still think it's a waste. Maybe you shouldn't be able to upgrade them until later on. I hate to have a unit perform real well, become elite, etc., just to have them worthless in the next age.
Something about your argument is flawed though...spearmen upgrade eventually to infantry. Although infantry are not as ideal for attacking as tanks are, do you use them only for defense? There is always that period of time just before you reseach tanks that infantry come in handy. I know you are going to say you prefer cavalry, but I prefer a force of combined arms on the attack.
Britain had a very strong anti-war movement.
And as far as Viet Nam goes, I think Nixon would have been the first one to tell you that the enemy (as he saw it) was right here in the US- the protesters and the news media.
To a point I have to agree with him- the news media did everything it could to make that war worse than it was by bringing the battlefield into peoples living rooms. It certainly hurt the morale in this country and by so doing aided the cause of the enemy. Uncle Ho loved the idea that the American people were seeing it all on the 6:00 news.
Anyway...
You said the unit composition issue was easy- it's simply abstract.
That's exactly the psychology on this board that drives me bonkers- over the months I have seen all kinds of faulty gameplay mechanics rationalized and excused. A privateer sink a sub? Well, maybe he was caught on the surface and rammed!! Bollocks.
The folks on this board obviously really enjoy the game, and good for them. Try to point out the fact that it has some shortcomings is like trying to tell them the emperor has no clothes.
As an example, I will point to how all the other civs were "furious" with me for no apparent reason. My thanks to whoever pointed out that this meant that the AI players had no respect for my civ and wanted to attack it.
My point is: How is the casual player supposed to know this? We don't all sit in front of the internet every night posting hundreds of messages until we are at the "deity" level on a forum. Only you guys are going to know this kind of thing. The casual player is going to be confused wondering "what am I doing to make these other leaders so angry at me?" It's just not very well conveyed.
You are able to upgrade your DEFENDERS all the time, but the same is not true with ATTACKERS. The upgrade chain breaks are there to force you to use some kind of strategy, instead of just mindlessly pumping out attackers
Something about your argument is flawed though...spearmen upgrade eventually to infantry. Although infantry are not as ideal for attacking as tanks are, do you use them only for defense? There is always that period of time just before you reseach tanks that infantry come in handy. I know you are going to say you prefer cavalry, but I prefer a force of combined arms on the attack.
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