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civ 3 needs superwonders to change tech tree

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  • civ 3 needs superwonders to change tech tree

    A wonder can be built by one civ.
    Only one superwonder could be built by any oneciv.Superwonder would change available future tech.For example sentiest computer and mars colony or living gaia.If mars colony superwonder built first then people money and tech would go to space .That would mean more space units less computer advances and final victory people going to stars.
    If sentiest computer built first these space tech unavailable and people build more computer tech wonders and units and final ending people uploadind personalities on computers and achieving a kind of immortality.Or a living Gaia superwonder where final endind people one with planet and in the meantime units and base facilities built that work against pollution.
    Once you buit a superwonder no othersuperwonder can be built.
    It adds variety to game and from civ perspective is a turning point in history.
    Any comments please ?
    [This message has been edited by chatgr (edited August 08, 2000).]
    [This message has been edited by chatgr (edited August 08, 2000).]

  • #2
    Or even better, a superwonder that you design (from components). This would really give a sense of achievement. This is a good idea. Should we add the superwonders on the bottom of the normal wonders list of make another list (Argghh! All the function keys are used! I say, let's drop F10. It wasn't very useful anyways)
    *grumbles about work*

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    • #3
      I am only thinking superwonders as a way
      to have more than one tech trees and more than one higer endings because endings are
      a question of taste.
      For example ascent to transcentence was very good
      but breeding an alien in call to power bad !

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