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    In our history the people that have dominated the world has constantly changed over time.
    First we have Egyptans, the babylonians, the persians, the greeks, the romans, the arabs, the mongols, the europeans (mostly the french and the english), followed by the americans who got on top after the world wars.

    In a civ2 game, there is at most two different 'world dominators'. It's to boring. The same old empires lays almost unchanged in 6000 years. I want more action in civ3. Small
    civs that suddenly gets enormous militaristic and successful laying half the world under their power than getting huge internal problems and the defeated contries easily taking back their own countries. The history is full of events like this.
    stuff

  • #2
    I agree. The only way I can think of doing this is giving bonuses and penalties to individual civs as time goes by to repressent their strengths- eg with industrialization the British could get a trade and production bonus. Basically people have a rise and fall factor, and perhaps earlier bonuses result in a weakness soon after, causing their fall. Also you could have race specific wonders, that only work for the race in question.
    "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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    • #3
      I concur with what everyone said on this subject. More realistic military actions by the AI (i.e. attacking when at equal or greater strength, and not when they are at insufficent strength, better logistics, etc.) will make for a game which challenging and more realistic. After all, when was the last time a skilled player got conquered by a computer?
      *grumbles about work*

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      • #4
        I would like to see a system where militaristic, untrustworthy, expansionist Civs triumph for the first half of the game, and civilized, perfectionalist, honorable civs have the advantage late in the game. With a gradual shift in the game taking place, it would start to crumble the military dictatorships and give power to the peacemakers. This is true to life. Ways of doing this are having militaristic civs (that have expansion wars) be prone to much more discontent and revolution late in the game, rather than early. This would promote being a peaceful nation rather than an agressive one when tanks, nukes, and cruise missiles come into play.

        ------------------
        ~~~I am who I am, who I am - well who am I?~~~
        - "When man first discovered that milk comes from a cow, what did he THINK he was doing?"
        - "Women's breasts are like toys: They're meant for kids, but usually it's the fathers who wind up playin' with them."
        - "Practice makes perfect, but if nobody's perfect...why practice?"
        ~~~Oh well oh well so here we stand, but we stand for nothing~~~
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        • #5
          He wants a game with more action not less. Orangesfwr: While your idea is good I'm not going to enjoy a game where I get a penality for being aggressive. The rise and falls idea is good but not the way you are proposing.

          I really don't have any ideas except it should be based more on the civilians outlook on life. If the civilians (ex. Middle East) hate a civ next to them they shouldn't get peanlized for a war. If the hate has been passed down for generations then they should get a military advantage with better production or the like.
          If a Civ has been peaceful for most of it's life it should get a penatily for going to war, not really a penatily just a lower war production, unless the people of the civ hate the enemy or the enemy has been hostile towards it. The lower production would eventually increase as the war progressed or could decrease depending on the general populations feelings. The exceptions would be if it's a peacekeeping mission. They should get an edge for peacekeeping units because they are so peace loving. (I know that sounds strange. Giving a unit a bonus because the civ is peace loving, but anyway)

          Any comments? This should probably be it's own thread.

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          • #6
            Reasons why big dominant civilizations stagnate and eventually get weak enough to be invaded by small civs:

            - Recruitment for the army can only take place in those regions that are already well assimilated in the civ. Having captured alot of cities means more territory to defend.
            - More people to police, especially in newly captured cities.
            - Bureaucracy, more regions and cities mean more local leaders that have their own agendas. Corruption, power game.
            - Convinience, ones a human is satisfied he/she stops strive for improvements.
            - Slavery, in history this has been a major reason for breaking down empires. The slaveowners don't need to develop trade and production as long as the slaves supplies them with all they need. Also, slaves are not loyal soldiers, they have to be heavily surpressed for preventing slave revolts.

            In civ term we could make this a bit more simple. First recruitment, unless firaxis will incorporate a recruitment system the only way to reflect this is to not be able to produce units in those cities that are newly captured or maybe making them far more expensive to build.
            Policing, this is actually already done in SMAC. Bureaucracy is also already done in SMAC.
            Slavery needs to be penalized with lower science and trade plus need of policing armys.
            stuff

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            • #7
              Good idea, but hard to put in a game?

              ------------------
              I have walked since the dawn of time and were ever I walk, death is sure to follow
              I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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              • #8
                Just a point about slavery. It is argued that the money from slavery and slave run industry was what tipped the balance and started the industrial revolution.
                "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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                • #9
                  OrangeSfwr:
                  When did peaceful nations become major players? So far history shows that aggressive nations are the world dominators. I think civ3 should represent that fact.

                  Stuff2:

                  Europe imported thousands of slaves. And slavery does not hinder industrial production, but it does hinder economic development.

                  Personally I think the efficiency rating could be tweaked to make sprawling empires hard to keep together. Terrain, technology, distance, other empires would be factors in addition to the usual "distance from capital/ # of cities/ courthouse" variables.

                  Cities outside the capitol's "supply grid" (capitol+ cities in same border area) would be more vulnerable to independence. Whether or not you have a 'centralized' or 'de-centralized' social value would be another. Include terrain costs in factoring distance from capitol (FE, China was easier to hold together because the populated zones were all in flat lands; Europe was divided by water and mountains).
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                  • #10
                    quote:

                    Originally posted by Evil Capitalist on 08-02-2000 06:31 AM
                    Just a point about slavery. It is argued that the money from slavery and slave run industry was what tipped the balance and started the industrial revolution.


                    Actually not, the inventions that led to the industrial revolution was in many ways caused by the fact that mideval europe was in constant lack of labor force and therefore had to develop better technices for producing goods. If europe in that time instead had imported slaves many of these improvements would not have developed (atleast not as quickly). But it's true that the english got alot of money from selling slaves to america. If you look in american history, where did the industrial revolution develop fastest? well, what i've read it was the northern USA that had industries (that produced clothes from the cotton produced by slaves in south USA)so yes in america the industry got some help from slavery, but it was economic and certainly not scientific. I truly believe that the american industrial technices was mostly developed in the northern parts. But the industrial revolution took place first in England not USA, and even if they sold slaves to USA they never had slavery in their own country. But there is some reasons why slavery did not cause so much trouble in America:
                    - a capitalistic economy, (which i think always spur innovation and development even if it has it's disadvantages)
                    - the methods for keeping slaves from rioting was more advanced. (better weapons to kill slaves that won't work)

                    But the thing is still this, sure north americas clothing factorys wouldn't have developed so fast if the cotton from south
                    had been more expensive. Slavery was a sheap production method so the southern choose slavery rather than spending alot of money on developing machinery for picking cottons on the fields.

                    What i'm trying to say is this, slavery are not good for science, and until the development of some decent policing and a good economic system slaves can cause alot of trouble if the rest of the society is decadent or weak. But slavery also gives sheap production without the need of production technology. But the main thing is,
                    slavery had great economic effects for English and American industry, but so it was for Ancient rome aswell. But slavery still had a function of preventing scentific development in industrial production. I think that southern America got far more industrial development after slavery was forbidden. Ones
                    slavery was forbidden cotton got more expensive and the market had to find new ways of making money or better cotton production methods and that spurred innovation and on a longer period also gave a better economy than the slavery would have given.
                    stuff

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                    • #11
                      I'm not claiming slavery was essential for the industrial revolution- if all the money involved in the slave trade were invested it would make 1/40th the capital used (That's how I remember the figure, I'll get the book back tonight, so if I'm wrong I'll say). However the money is what made the IR happen in Britain when it did. I supose it is more to do with caravans in civ 3.
                      "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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                      • #12
                        There were a number of threads here that dealt with rise and fall of the empires and an absolutely excellent ICS analysis and solutions thread by Korn469 also springs to mind. However, some of the ideas here are excellent and I would have a hard time thinking of a reason why we should not have more action in the game.

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                        • #13
                          Theben, i didn't mean that slaves hindered production, (on the opposite), i mean that the slaves hindered development of better production technices. And this has been the case throughout history. Slaves can be good for both production and economy but they are still bad for science and innovation. With this i mean slaves that where used for mining and industri and not slaves in the household, which has had much less effect on the industrial science.
                          Suppose the romans had forbidden slavery they maybe would have developed better industrial technices to compensate the loss of labour (but ofcourse they wouldn't afford to get that far beacouse their whole economy was dependent of slaves. No slaves - no money, no money - no development). The reason is easy, slaves are sheap and technological development is very expensive.
                          stuff

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                          • #14
                            If the Romans had indeed abolished slavery, the steam engine would have quickly taken prominence and hastened mechanization. Why do I say mechanization and not industuialization? Usually the former preceeds the later and it may be possible that the Romans could have used the steam engine and yet not figured out about the other ways to generate electricity and come to a stop there. By the way, if you're wondering, the Romans did have a steam engine (invented by Hero of Alexandria) but they found slaves a far cheaper source of work.
                            *grumbles about work*

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                            • #15
                              It's debatable whether it would have had such a difference- the hero and trevethick(?) models were very different in design, they could have had very different effects.
                              "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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