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Make different Armor types?

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  • Make different Armor types?

    This is a pretty cool idea. Armor, tanks, whatever, are not just one. There are tons of different types of them. Some depend on speed, some defense, and some are more attack oriented. My suggestion is to have the advance that brings tanks into play allow you to produce three different tanks. The attack oriented tank, or Attack Armor, is one. It has great attack, but it's defense and speed are lacking, but still high enough the outpace the Artillary and Howitzers.
    The Defense tank, or Armored Armor, is very slow and pretty weak on the attack. It balances this out with a lower cost than the other armor units and a very high defense, making it an excellent city defended. One weakness, it's defense is lowered by 50% when attacked by an air unit. SAMs can pretty much take that out, though.
    The speedy tank, or Scout Armor, is has low attack ad defense, but super speed. It is an excellent way to explore those annoying places you can't explore due to a 'treaty', since you can slip in, explore, slip out again. Sure, it doesn't bring in much map info, but it can always find you a city site in the middle of that opponent's territory.

    ------------------
    Civmew2, a Civingpsy Pokemon. It plays, comments, and even writes about the civilization games. It is known for extensive AI beating.
    [This message has been edited by Civmew2 (edited August 05, 2000).]

  • #2
    Yeah, it would be cool if we had two different kinds of armors...
    This is Shireroth, and Giant Squid will brutally murder me if I ever remove this link from my signature | In the end it won't be love that saves us, it will be mathematics | So many people have this concept of God the Avenger. I see God as the ultimate sense of humor -- SlowwHand

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    • #3
      It is something like this I suggested under the topic Military Design. The possebility of changing the strats of a unit.
      Blomman

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      • #4
        This is not necessary if a unit design workshop is available.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #5
          Let's try this, LightEning:

          It would be cool if we had double-diget-number types of armor.

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          • #6
            A unit workshop is one of the most important thing to implement into Civ III. It would raise the game fourfolds. Just look at SMAC it is a great asset with the workshop, but it could be constructed in a different way. So hopefully we could get a workshop, or?
            Blomman

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            • #7
              I would even venture to say that if Sid is sane, he will put a unit design workshop inb Civ 3
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

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              • #8
                If there isn't a unit workshop in Civ 3, there will either have to be many units (100 and up) or the game will be lampooned.
                *grumbles about work*

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