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  • Cultural Victories

    I can't seem to acheive one, even on low levels of difficulty. If I try for the 100K culture, I usually win by domination before I've got the points.

    I remain to be convinced the 20K city is even possible. There simply isn't enough time to get there. The best I've ever got is 17-18K.

    I've won every other way, and I want to try this.Can someone give me some tips on how to win by culture?

  • #2
    Turn off domination victory.
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    • #3
      I've only won by culture once (and it was a surprise) so take these comments with a grain of salt. I think that the key issue for a cultural victory is building the ancient wonders that give good cultural points (you have them for a long time so the points mount up) . Build your wonders in one city. Although I build temples, cathedrals, and keep my people happy etc and go for the middle age cultural wonders I dont do what I suggested above and so dont win by culture. There has to be a connection.
      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
      If any man be thirsty, let him come unto me and drink. Vampire 7:37
      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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      • #4
        Re: Cultural Victories

        Originally posted by 0zymandias
        I can't seem to acheive one, even on low levels of difficulty. If I try for the 100K culture, I usually win by domination before I've got the points.
        Us the mapstat program to determine your domination limit. If you are a few tiles from the domination limit, you can relocate some of your desert cities to the grassland or something. Most importantly, do not build too much culture at your border cities, you have to control the expansion of your border to avoid hitting the domination limit.

        The mapstat program can be downloaded at the "civfanatics" site.

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        • #5
          I believe that what Spencer says is correct. Ancient wonders are the key to a super-culture city victory. I haven't won by culture yet, even though I culturally dominate almost every game I play... there is always a worthy opponent that has a bit more than 50% of my culture, so having more than 100k culture points alone will not win the game for me.

          For the 100k win, you need lots of culturally developed cities (lots of wonders and literally everything that produces some culture) PLUS no real competitor - I believe that often the only choice is to completely destroy the AI civ that is blocking your 100k victory...

          For a 20k city victory, you will want as many ancient wonders in a single city (culture points for a specific improvement/wonder double after 1000 years, that is why you need to build your culture as early as possible).

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          • #6
            I find on the hardest difficulty levels that unless you go out and wage war from the very start and continue that philosophy until the very end then the other AIs get an unassailable lead in technology and wonders. The waging war strategy generally leads to you being way behind in culture but at least concurrent in tech & size.

            In the end game, I normally have to make a bee-line to the enemy's capital in order to destroy their spaceship. This normally results in me destroying that civ anyway as in my last game where there were just three of us left by the end game and those two remaining AIs had to die when they got close to winning the space race.

            Never ever got close to winning by culture since I moved up from the easy difficulty levels. Might have to try that one day instead of dominating, would mean a nice change from the point-and-click domination of the 50 mobile armour brigades.

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            • #7
              The best way to win culturally is an ICS approach. Build tons of closely spaced cities, all with the culture improvements in. Pick Babylon, and build a temple, library, cathedral, university, colosseum etc (in that order) in every city. Early on, alternate between building settlers and temples in cities. Later on build the higher up improvements in your core cities, gradually spreading outward in a wave. You should easily win a 100K cultural victory.

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              • #8
                By the way, Oracle is an amazing wonder for an early culture victory. Before it expires, all your temples' culture values are doubled (in addition to the happiness effects).

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                • #9
                  Spencer and Vondrack are correct. The key is to build many early wonders (and city improvements, too!) with big cultural value (Pyramids, Great Library, Hanging Gardens, Sistine Chappel, etc). The reason for this is that after one thousand years, each cultural building doubles its cultural value (the "per turn" value) and your city starts to accumulate culture even faster, also with the help of additional modern wonders (Newton's University, Shakespeare's Theatre, etc). When you build several wonders at a time, build the culturally richest wonder in your "20k" city.
                  I've achieved cultural victory with 20K city once or twice and was several times close to it (and only because I didn't buid all my wonders in the same city).

                  DrFell is also right. The cultural value of a city doesn't depend on the city's size, so "tons of closely spaced cities" with all the cultural improvements in it will produce the desired victory.
                  Last edited by Tiberius; September 4, 2002, 10:32.
                  "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                  --George Bernard Shaw
                  A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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                  • #10
                    Originally posted by DrFell
                    By the way, Oracle is an amazing wonder for an early culture victory. Before it expires, all your temples' culture values are doubled (in addition to the happiness effects).
                    AFAIK, it is not because of the Oracle, but because after 1000 years the cultural value of any building doubles. It was probably a coincidence that the 1000 years had passed before your Oracle became obsolate.
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

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                    • #11
                      You can get Cultural Victories on huge maps pretty easily.

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                      • #12
                        Originally posted by Lord Merciless
                        You can get Cultural Victories on huge maps pretty easily.
                        Firaxis should have made the cultural victory points depend on the map's size. Thank God I don't play on huge maps. It would be too easy to win.
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

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                        • #13
                          Originally posted by Tiberius

                          Firaxis should have made the cultural victory points depend on the map's size. Thank God I don't play on huge maps. It would be too easy to win.
                          Yeah, 100 cities producing 10 culture points per turn(very easy to achieve btw), and you have reached 100,000 in only 100 turns.

                          But it's damn hard to achieve domination victory on a huge map.

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                          • #14
                            Well, that's only if you start the game with 100 cities...

                            But anyway, I think the point is to look at what size maps you are playing on. On a huge map, you're almost required to turn off Cultural victory otherwise you'll never get into the Industrial age.

                            On smaller maps, if you want to see a cultural victory turn off the appropriate victory condition which appears most often.

                            Personally, I hate cultural victories. You're cruising along, fighting wars, building your empire and then, PANG!, game over. No questions asked. You win. Leaves one feeling empty.

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                            • #15
                              Originally posted by fittstim
                              Well, that's only if you start the game with 100 cities...
                              Having 100 cities by 1250AD is quite easy.

                              Once I was 2-3 turns away from a domination victory until that stupid culture thing kicked in.

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