Napoleon I:
Here are my comments on your admirable groundwork using your numbering system
2. I think there should be more terrain "specials" to cope with the list of trade resources. I also think it would be more realistic to incorporate the shift with trade resources, as the civ progresses up the techtree, from primary production as represented by the current civ model (both agricultural and mineral) to secondary production as represented by manufactured goods. It would be quite simple eg using the current civ techtree to designate the advance of Industrialization and the building of a Factory to signal the transition from primary to secondary production. And the volume, sophistication and complexity of products, and therefore trading index, would increase with the further advent of Power Plant and Manufacturing Plant and so on.
3. Agreed
4. International trade: In the real world there is an inherent non-parity of trade between nations of different wealth and technological status, always favouring the more advanced (which is the rationale for the recent riots and protests at the World Trade Organisation conference in Seattle highlighting the one-sidedness of free trade). Although I would agree that "technology transfer" would take place, I think that the inequality of the trade benefits should be factored into the model. In other words, trade between nations in the Developed World would be equal as it would be between nations within the Third World, but it would be strongly biased towards the Developed nation trading with a Third World one. It implies in effect that low tech primary production associated with commodities from the Third World are worth much less than the manufactured goods from the developed countries.
5. I would agree with those who say that the current caravan/freight system is too micromanagement-intensive. It would seem to be superfluous under your model particularly if my suggestion of secondary production in the form of manufactured goods is accepted. All trading aspects can then be done automatically.
6. I'm not sure whether there needs to be a separate specification for governments. The present civ2 model already accounts for this in terms of the trade arrows generated by a city, which is dependant on the type of government adopted. This applies to any two trading cities whether internally or internationally.
7. This makes sense.
Here are my comments on your admirable groundwork using your numbering system
2. I think there should be more terrain "specials" to cope with the list of trade resources. I also think it would be more realistic to incorporate the shift with trade resources, as the civ progresses up the techtree, from primary production as represented by the current civ model (both agricultural and mineral) to secondary production as represented by manufactured goods. It would be quite simple eg using the current civ techtree to designate the advance of Industrialization and the building of a Factory to signal the transition from primary to secondary production. And the volume, sophistication and complexity of products, and therefore trading index, would increase with the further advent of Power Plant and Manufacturing Plant and so on.
3. Agreed
4. International trade: In the real world there is an inherent non-parity of trade between nations of different wealth and technological status, always favouring the more advanced (which is the rationale for the recent riots and protests at the World Trade Organisation conference in Seattle highlighting the one-sidedness of free trade). Although I would agree that "technology transfer" would take place, I think that the inequality of the trade benefits should be factored into the model. In other words, trade between nations in the Developed World would be equal as it would be between nations within the Third World, but it would be strongly biased towards the Developed nation trading with a Third World one. It implies in effect that low tech primary production associated with commodities from the Third World are worth much less than the manufactured goods from the developed countries.
5. I would agree with those who say that the current caravan/freight system is too micromanagement-intensive. It would seem to be superfluous under your model particularly if my suggestion of secondary production in the form of manufactured goods is accepted. All trading aspects can then be done automatically.
6. I'm not sure whether there needs to be a separate specification for governments. The present civ2 model already accounts for this in terms of the trade arrows generated by a city, which is dependant on the type of government adopted. This applies to any two trading cities whether internally or internationally.
7. This makes sense.
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