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Should civ attitudes affect trade?

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  • #16
    Napoleon I:
    Here are my comments on your admirable groundwork using your numbering system

    2. I think there should be more terrain "specials" to cope with the list of trade resources. I also think it would be more realistic to incorporate the shift with trade resources, as the civ progresses up the techtree, from primary production as represented by the current civ model (both agricultural and mineral) to secondary production as represented by manufactured goods. It would be quite simple eg using the current civ techtree to designate the advance of Industrialization and the building of a Factory to signal the transition from primary to secondary production. And the volume, sophistication and complexity of products, and therefore trading index, would increase with the further advent of Power Plant and Manufacturing Plant and so on.

    3. Agreed

    4. International trade: In the real world there is an inherent non-parity of trade between nations of different wealth and technological status, always favouring the more advanced (which is the rationale for the recent riots and protests at the World Trade Organisation conference in Seattle highlighting the one-sidedness of free trade). Although I would agree that "technology transfer" would take place, I think that the inequality of the trade benefits should be factored into the model. In other words, trade between nations in the Developed World would be equal as it would be between nations within the Third World, but it would be strongly biased towards the Developed nation trading with a Third World one. It implies in effect that low tech primary production associated with commodities from the Third World are worth much less than the manufactured goods from the developed countries.

    5. I would agree with those who say that the current caravan/freight system is too micromanagement-intensive. It would seem to be superfluous under your model particularly if my suggestion of secondary production in the form of manufactured goods is accepted. All trading aspects can then be done automatically.

    6. I'm not sure whether there needs to be a separate specification for governments. The present civ2 model already accounts for this in terms of the trade arrows generated by a city, which is dependant on the type of government adopted. This applies to any two trading cities whether internally or internationally.

    7. This makes sense.

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    • #17
      Tonic, thank you for your kind words and your comments

      I really appreciate the fact that you took the time to read what I wrote and provide very meaningful and constructive comments.
      I am now working on the new version of the model and I'll be sure to include your suggestions. The only point where I have to disagree with you is the point about government affecting trade. I wanted to simulate the fact that nations that share certain government principles are more pre-disposed to allow increased trade than nations that have conflicting political ideologies. A great example of that would be the Cold War.

      Anyways, I'll post the new model up in a little while and you can tell me if you agree.

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      Napoleon I
      Napoleon I

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      • #18
        double post
        [This message has been edited by Napoleon I (edited July 24, 2000).]
        Napoleon I

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        • #19
          Well, here comes the new and improved version of the trade model that I posted before. As you read keep in mind:
          more feedback = better model

          Civ3 Trade Model v. 1.1


          A. Background

          1. The resource system of Civ2 will be kept. These resources would change as the game progresses, i.e. salt and hides will be replaced by iron and spices which will be replaced by oil and uranium, for example.

          B. Domestic trade mechanism

          2. Each city will have a certain number of these resources. The resources would be assigned on an adjusted random basis that would take into consideration the terrain types surrounding the city. For example, a city that has plains with game next to it would have a much higher chance of getting hides as one of the resources than a city standing on a shore.

          3. The types of resources produced will also be dependent on the types of technology available to the civ. Therefore after discovery of Industrialization the types of resources produced will be changed from raw materials to a combination of raw materials and manufactured goods. This will cause significant shifts in amount of trade between different cities and will model the redrawing of economic routes in the industrial era. Furthermore, increasing the city’s industrial capacity will add resources to the city list. For example, a factory will add a random manufactured product to a city’s list of resources, and a manufacturing plant will add two more.

          4. Trade will exist between each city that does not have identical resources and the amount of trade will depend on the number of different resources that each city has. For example, if two cities have two resources that are the same and one that is different, they will each have two additional trade arrows, while if two cities each has three different resources they would each get six additional trade arrows. This trade would also depend on the city size, that is the amount of trade will rise with the population and with building of certain improvements such as the marketplace or the stock exchange. This trade will be handled automatically.

          C. International Trade Mechanism

          5. Trade will also exist with any other civilization that you have established diplomatic relations with. This trade will be conducted on a civ to civ basis, and its size will depend on the size of the civ and on the number of economic improvements (marketplace, bank, etc.) that each civ has. This trade will also contain a certain scientific bonus that will depend on the number of scientific improvements (library, university, etc.) and on the number of scientists that the other civ has. For example, if you are trading with a civ that has much more libraries than you do, you will get a greater science bonus than they will. This would even the game out somewhat because it would make civs closer in scientific development. This trade would also be handled automatically.

          6. To simulate real-life trade processes and tendencies, an inherent disparity will be present in all international trade. The civs that are more advanced economically will get larger economic benefits, but the civ that is more advanced scientifically will actually get smaller scientific bonuses. This would represent the fact that more advanced civs have less to gain in terms of science from the less advanced civs.

          D. Trade Modifiers

          7. Caravans will be able to enhance the automatic trade described above. If a caravan from one of your cities establishes a trade route to one of your cities trade between these cities would be increased. This effect would cease with the discovery of industrialization to imitate the fact that as nations become more industrially developed the benefits to internal trade due to caravans diminish.

          8. If you send a caravan to another civ you will get a one-time bonus and trade between your two civs will increase. The presence of caravans will imitate the influence of adventurous traders such as the Polo brothers that greatly increased trade with distant nations. This effect would stay throughout the entire game.

          9. Governments will also influence trade. In domestic trade, governments will simply increase the number of trade arrows that each city generates. In international trade however, government will have two effects. First of all, trade between civs that possess similar governments will be greater than between civs with different governments. For example, a democracy will have the greatest amount of trade with another democracy, less trade with republic, even less with communism, then trade would decrease through monarchy, despotism, and fundamentalism respectively. The second effect of government on international trade would be that trade between governments would slowly improve the relations between the two civs. The greater the amount of trade, the more rapid improvement. This would represent the fact that if you have a massive amount of trade with somebody, you would want to insult them and risk losing the profits.

          10. The last modifier to the trade system will be the attitudes of the people involved. For the simplicity of the concept this will only be applied to internal trade. If the people in a certain city are happier than in most they will generate an increased amount of trade with all of the cities that they are trading with. This would simulate increased productivity of the people that are happy in their jobs and would like to support their government.

          This was compiled by:
          Napoleon I
          Tonic

          Well folks, all this copying and pasting complete. Now just waiting for your suggestions.

          [This message has been edited by Napoleon I (edited July 24, 2000).]
          Napoleon I

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          • #20
            Napoleon I: Thanks for generously including me in what is basically your opus. I think you have synthesised the ideas seamlessly. If a minor co-author may comment, the only part that seems inconsistent to me is the part on Trade Modifiers, between 7 and 8.

            I think 7 is an ingenious compromise to satisfy those who like moving their "camels" and those who feel this requires too much micromanagement. By restricting this to the pre-Industrialization phase, one could assume that there would not be too many cities to slow down the game (ie not too many caravans to move). For the same reasons, and for consistency, why not apply the same principle to the international sphere, 8?

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            • #21
              Tonic: excellent question. I do have to agree that its an arbitrary decision but here is my reasoning.

              I think that the use of caravans in the international sphere is intended to simulate the advanterous and industrious people who want to explore new opportunities to place their capital at work. Even now in the post-industrial era, this sort of enteprenuership can greatly increase revenue. For example, Bell South was the first to tap the South American market in cellular phone technology, and now it is reaping the benefits.

              That is the only thing that caused me to leave the caravans in there for the international section. However, I don't really have a strong opinion about them, so if there are objections, lets just get rid of them

              Thanks for the compliments on the rest of the model. Now I just hope that we can get some reasonable feedback on what the other folks here think of this idea.

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              Napoleon I
              Napoleon I

              Comment


              • #22
                Trade
                Here are my thoughts on trade in Civ III

                Part I. (Attitudes)
                Depending on the Civ's attitude, worshipful etc. trade should increase or decrease, thus if there were five levels of attitude. Trade would be as such:
                1. (Best) +10 gold per person per base on border between your country and theirs; with the borders in (Alpha Centauri)
                2. +5 gold (see above)
                3. 0 gold
                4. 0 gold
                5. (Hate) -1 gold (They steal your gold)

                Part II. (War etc.)
                1.Allies generate a total of 2*your pop trade in each of your cities in gold because of taxes you put on the goods.
                2.Peace generate a total of 1*your pop
                3.War generates no trade

                Well I cant think of anything else for now except, elliminate the caravan and trade trucks they are very annoying units. People WILL trade on their own free will.
                -->Visit CGN!
                -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                Comment


                • #23
                  Phunny Pharmer:

                  I don't think that a treaty should be necessary for you to trade with someone. If two civilizations are in contact with one another (have diplomatic relations of any kind), trade will exist between them, treaty or no treaty.

                  To address the issue of expelling caravans, yes there should be a way to expell them. However, such action would be considered an insult to the other civ and after the second time your caravans are expelled you would have the option to cancel alliance / declare war / etc.

                  DarkCloud:

                  Actually, I think that the concept should be reversed and the relations between your civs should depend on the amount of trade. (In trade model above, see number 9).

                  The idea about war and peace is reasonable, the trade model probably should include some sort of a modifier for alliance and that sort of a thing.

                  ***Napoleon I makes a note to himself to update the trade model***

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                  Napoleon I
                  Napoleon I

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                  • #24
                    Is a trade treaty necessary to trade? What about imperialism?

                    I think that caravans should have some sort of defensive value. Thus, if you have a very weak ***ally*** then you could force trade with them. He couldn't force your caravans out, especially if you have a technological lead AND you have a sizable military force. Hey, it might be worth implementing a trade good like opium or nuclear waste that you can force your ***ally*** or ***trading partner*** to accept. It wouldn't be your problem anymore.

                    Comment


                    • #25
                      Trade only decreases in war across the board in a 20th century total war situation. And trade between hostile powers didn't even neccessarily stop: I remember there was an end to the American trade embargo (on the British) in the war of 1812 because New England merchants were selling cattle across the border.
                      "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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                      • #26
                        Hmm...trade during wars...hmm...I have big gun...hmm...you have food....you have lots of food...hmm...I use big gun to take food...I use big gun to take all food...hmm...I PAY WHAT I WANT...hmm...I'm not paid enough...I don't want to pay...I have big gun...hmm...trade during war.

                        In general, there is no trade during war!

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                        • #27
                          quote:

                          Originally posted by phunny pharmer on 07-29-2000 06:46 PM
                          In general, there is no trade during war!


                          It was totally normal in the ancient world (by sea at least). It was not unheard of in early modern (1700s) times. Nations don't trade, merchants do, so there is none of the business with guns.
                          "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

                          Comment


                          • #28
                            I would have to agree with Evil Capitalist (for all my Communist idealism ). Trade generally doesn't stop in wartime. Perhaps the game should include provisions for some kind of trade during wars, at least in the preindustrial era.

                            ***Napoleon I types fevereshly, working on his trade model***

                            ------------------
                            Napoleon I
                            Napoleon I

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                            • #29
                              I think the problem is discussing wars in a general context. There are civil wars, many wars between two nations and the occasional "world war". I have the feeling that the foregoing discussions address the latter which is the exception rather than the rule. So if we just pick one from recent times say the terrible war between Ethiopia and Eretria, I say there would be a thriving trade in weapons from the weapons manufacturing countries to the two combating countries. War definitely is a a trade booster. Take any two countries and you'll find the weapons profiteers if you probe hard enough.

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