Started to say this was a bug with the game, but maybe it is just a case of assuming the Firaxis programmers were making the game work as expected, but they seem to have taken a shortcut.
Following are my expectations and game play discrepancy. Would love to hear explanations of how this game really works.
Expectations
============
1. Jet intercept experience would be
(Number of Jets in range) * (intercept rate) {as set in editor}
2. Jet supremacy experience would be
(Number of jets assigned to AS) * (Intercept formula)
Thus expect:
for intercept
{assume 2nd adds to first is 1/2 of difference outstanding}, i.e.,
Intercept rate
for Air Supremacy, same as above IF activated before bomber mission and within range modified by incept effectiveness. { I think default is 5%}
Supremacy Rate
Experience
==========
Have been questioning AS workings. In previous game it was vs F-15 so I thought it was a UU issue, but it came back in current game. In current game have a stack of carriers within 1 tile of target city, 10 jets, all set to AS after last carrier move. Verified none needed to be awakened. Launched 5 bombing runs on city one tile away. Definitely within range of jets. 5 runs and 5 bombers destroyed by AI. It is almost as if AS does not count the number of fighters on AS.
What's happening?
Is Firaxis blocking defensive air power or is something else going on?
Following are my expectations and game play discrepancy. Would love to hear explanations of how this game really works.
Expectations
============
1. Jet intercept experience would be
(Number of Jets in range) * (intercept rate) {as set in editor}
2. Jet supremacy experience would be
(Number of jets assigned to AS) * (Intercept formula)
Thus expect:
for intercept
{assume 2nd adds to first is 1/2 of difference outstanding}, i.e.,
Intercept rate
- 50.00%
- 75.00%
- 87.50%
- 93.75%
- 96.88%
- 98.44%
- 99.22%
- 99.61%
- 99.80%
- 99.90%
for Air Supremacy, same as above IF activated before bomber mission and within range modified by incept effectiveness. { I think default is 5%}
Supremacy Rate
- 5.00%
- 9.75%
- 14.26%
- 18.55%
- 22.62%
- 26.49%
- 30.17%
- 33.66%
- 36.98%
- 40.13%
Experience
==========
Have been questioning AS workings. In previous game it was vs F-15 so I thought it was a UU issue, but it came back in current game. In current game have a stack of carriers within 1 tile of target city, 10 jets, all set to AS after last carrier move. Verified none needed to be awakened. Launched 5 bombing runs on city one tile away. Definitely within range of jets. 5 runs and 5 bombers destroyed by AI. It is almost as if AS does not count the number of fighters on AS.
What's happening?
Is Firaxis blocking defensive air power or is something else going on?
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