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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Don't know what to vote. Some games, I've gotten none, due to limited warring. Pretty often, I get one. But then again, in some games, I can get as much as 6 of them... the game I had an army of nearly 500 units, I got 1.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
I usually get at least one invery game; however, I've had a couple games where my elites produced 5 - 6 GLs.
"What did you learn in school today, dear little boy of mine?
I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
--- Tom Paxton song ('63)
Some games I can get one per turn while at war, others I will never see one. It really depends on how I am playing, how well I am playing, how well my units are holding up (can I keep blitzing or am I getting my butt kicked,) etc. And then there are those games where I just get pimped every time out So I choose #2, #3 and #4 and a few you didn't include. It's a random thing - "sometimes you get the bull, sometimes you get the horns."
You are playing Civ3, I hope and not civ2. Just an honest mistaike to maike
Usually 3-4 until modern (where I usually end the game)
The most I had was 11 or 12 in a standard game (militaristic). Should I mention I won that game
Yes, I am playing Civ3. I don't have Civ2.
Panag suggested I mod a game where I start off with one, but I want to be surprised. I want an Xmas present anyway.
I drink to one other, and may that other be he, to drink to another, and may that other be me!
I usually get more than 1 when warmongering with a militaristic civ. My record is 12 (standard map).
I've had games where it just doesn't go my way. In order to take full advantage of the militaristic trait, I want more than 2 neighbors so I have several different targets. Less than 2 presents a real problem - not enough things to kill to reliably generate a GL.
Recently I had a game where despite enough warmongering (I conquered the world) and substantial AI resistance (Monarch), I got none. Later I decided that this depended on the fact that I had civilization specific ablities and all victory conditions turned off, but I have no clue whether that is true or superstition.
im playing a game as germany now, huge earth map,16 civs.
i avoided war most of the game but now that the panzers have arrived ive been fighting non-stop. in 4 turns of war i have had 6 GL's and now have many elite panzers waiting for there shot.
be sure to baby your elite units if you want leaders, if i lose one hit point they go home to rest instead of blitz attacking to the death.( im starting to build factories in small towns with leaders just to use them up)
i have had games where i didnt see one leader but never as a militaristic civ, i always get a few
A looong time ago, I made GL-hunting one of the core aspects of my strategies.
I'll often go to war with only this in mind, foregoing opportunities to actually destroy the enemy's production capacity, just so I have new (preferably regular) enemy units to chomp on.
Even then, GLs come and go in unpredictable streaks. In Banana Isle, none until Tanks. IN AU 105, none until around 100AD, and then they just kept coming.
Always at least one, and at peak somewhere in the teens.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Thanks everyone for your input. These results are different than what I expected after hearing anecdotal posts... it seems that most people can get GL's without much trouble. I plan on performing more thorough tests on my own machine (setting up battles in the editor, perhaps)...
I got my first GL from a defending unit yesterday I had some MA and MI definding a city and the a$$munch Persians were paying the price for an earlier attack against me. I had a substantial tech advantage and a substantial unit count disadvantage (as always in my games) and I can't remember what he attacked with, might have been 4 or 5 tanks or MA and to my surprise I got a leader.
It was a rather interesting game for me in terms of Leaders, my Iroquois got pretty good land but a serious shaft on resources, no horses or saltpeter so this made things difficult early on and I had to trade to get the cavalry going when war broke out. When the first leader came I decided to use him for an infantry army (I was desperate) and it turned out to be the right call as I needed that army to hold the city under attack. I went on to get 3 or 6 more leaders, the last of which came 2 turns before I discovered the tech that has UN (is it fisson?) and I did a rush build on UN and proceeded to win my first diplomatic victory. It was also my first game to move the Capital using a leader, I had to put the FP in a bad place due to my early game constraints and moving the capital really paid off huge in the late game war.
I read here not that long ago about a unit winning twice in the same turn usually leads to promotion so I abused this idea with Elite Tanks attacking fairly weak units to get alot of leaders.
I read here not that long ago about a unit winning twice in the same turn usually leads to promotion so I abused this idea with Elite Tanks attacking fairly weak units to get alot of leaders.
Tell me more !!!
Is this true ???
I seem indeed to recall some GL's that I obtained and lost in the same turn when I had some lone unit which was in a foolish position in AI teritory but still killed two attackers while defending. In hindsight indeed more than chance suggests ... could it be true?
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