Did anyone ever notice that in Civilization I everything felt more like you were actually ruling an empire, as if things were important and slow enough for you to realize everything that was going on. In Civ 2 it seems to me that everything is so rushed that you miss a lot of things and don't get the "Civilization feeling". Some examples of this are listed below...
Discovery advance
Civ 1 - Picture of advance fades in with description, and science/military adviser give suggestions for next science...
Civ 2 - message pop ups.
Building cities
Civ 1 - small movie clip of horses coming into the area and cutting to a view of a small village...
Civ 2 - message pop up with "construction" picture
Diplomacy
Civ 1 - Talking on the battlefield with the Civ Rulers
Civ 2 - talking in a room with some guy that taps his foot a lot
Of course there are places where Civ 2 improved over Civ 1 in giving "the Civilization feeling"...
Reaching Alpha Centuri
Civ 1 - Video clip of a small dot getting closer to some big red planet
Civ 2 - full length video of astronauts founding the first settlement on Alpha Century. (I'd change the music though...)
Conquering the planet
Civ 1 - I believe just a message pop up
Civ 2 - Video of conquering each Civ with guillotine.
Wonders
Civ 1 - pop up of wonder with description
Civ 2 - Video showing the wonder
I think Firaxis should blend some of the traits of Civ 1 and Civ 2 to give a Civ 3 that has the Civilization feeling. Civ 2 rushes things a bit, it just doesn't always feel like you're ruling an empire, just going through the motions (expanding, building the same old same old) where as Civ 1 just seems to give you more of a feel for your empire. If you do something important (found a city, discover an advance) don't give it a message pop up. Make it come alive! I don't know about anyone else here but I'd rather have a slow paced out game that I can enjoy rather than one that ends in an hour or two. Any Comments on this?
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~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"
Discovery advance
Civ 1 - Picture of advance fades in with description, and science/military adviser give suggestions for next science...
Civ 2 - message pop ups.
Building cities
Civ 1 - small movie clip of horses coming into the area and cutting to a view of a small village...
Civ 2 - message pop up with "construction" picture
Diplomacy
Civ 1 - Talking on the battlefield with the Civ Rulers
Civ 2 - talking in a room with some guy that taps his foot a lot
Of course there are places where Civ 2 improved over Civ 1 in giving "the Civilization feeling"...
Reaching Alpha Centuri
Civ 1 - Video clip of a small dot getting closer to some big red planet
Civ 2 - full length video of astronauts founding the first settlement on Alpha Century. (I'd change the music though...)
Conquering the planet
Civ 1 - I believe just a message pop up
Civ 2 - Video of conquering each Civ with guillotine.
Wonders
Civ 1 - pop up of wonder with description
Civ 2 - Video showing the wonder
I think Firaxis should blend some of the traits of Civ 1 and Civ 2 to give a Civ 3 that has the Civilization feeling. Civ 2 rushes things a bit, it just doesn't always feel like you're ruling an empire, just going through the motions (expanding, building the same old same old) where as Civ 1 just seems to give you more of a feel for your empire. If you do something important (found a city, discover an advance) don't give it a message pop up. Make it come alive! I don't know about anyone else here but I'd rather have a slow paced out game that I can enjoy rather than one that ends in an hour or two. Any Comments on this?
------------------
~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"
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