I don’t know if my interpretation of the “rise and fall of empires” idea is the only one, or even the correct one. Anyway, I think it would be interesting to read about your ideas, reactions and your own solutions on this potentially great idea.
What is the problem? Why is this idea needed?
Well, here is a common scenario: You send your settlers to found about 20-25 cities early on unnaturally fast (more or less ICS) - then the strategy changes 180 degrees:
Each and every of those cities now gets almost parallel/ simultaneously upgraded to multiple clone mega-cities. The end result is an empire that has 25 London’s, or 25 New York’s within its borders. You become virtually unbeatable – the AI-civs just cannot compete.
This is fun for a while, but it is also a rather unchallenging and non-surprising way to play the game in the long run.
A way to combat this is to make huge, even superior and perfectly managed democratic HP-empires, more and more unstable through time - until they more or less fall apart.
Why? Of which reason? If a player is successful: if all he’s cities are problem free - no unhappiness and far ahead and superior in both in science- and military strength. Why, should such an empire fall apart? Well, there are a number of reasons:
* The rich family Dynasty –syndrome: The first generation builds up the fortune. The second are managing it – and the third (spoiled and irresponsible) generation wastes it all away. Translated to your perfectly managed civ-empire, this means that some counties within your empire wants to spend their wealth on immediate gratifications, like luxuries and pleasures for themselves, instead of continuing follow your lofty foreseeing goals.
“We should use our superior lead over other Civs to allow yourselves a more laidback luxury lifestyle – you don’t accept that? Ok, then we break out”.
* American independence style–declaration: “Why should we continuing sharing our wealth with to you (paying taxes) – we want to keep it within our own part of the empire. From now on we want to follow our OWN agenda, thank you very much”.
* Aggressive nationalistic counties want to break out then there’s no big outer invasion-threat and take a nice slice of your empire with them. They perhaps want to take advantage of the superior lead, by conquering other civs NOW! “Why must we wait? OK, then we rather form our own federation so we better can pursue our OWN goals”.
Above three breakout-reasons (I’m sure there are other reasons) is only possible however if the empire is really big (at least over 20-25 cities) AND mostly superior to anybody else.
The split up should consist of a min 20% - max 40% of your all your cities. A rather shaking experience, in other words.
Also, small empires below 10-12 cities should have much less happiness problems with HUGE 25+ size cities, then their big 20-25 city empire counterparts – even though the circumstances – comparing city with city - otherwise are similar. The latter to encourage small empires as a more interesting alternative – and making it easier for small AI-empires to compete more successfully.
What is the problem? Why is this idea needed?
Well, here is a common scenario: You send your settlers to found about 20-25 cities early on unnaturally fast (more or less ICS) - then the strategy changes 180 degrees:
Each and every of those cities now gets almost parallel/ simultaneously upgraded to multiple clone mega-cities. The end result is an empire that has 25 London’s, or 25 New York’s within its borders. You become virtually unbeatable – the AI-civs just cannot compete.
This is fun for a while, but it is also a rather unchallenging and non-surprising way to play the game in the long run.
A way to combat this is to make huge, even superior and perfectly managed democratic HP-empires, more and more unstable through time - until they more or less fall apart.
Why? Of which reason? If a player is successful: if all he’s cities are problem free - no unhappiness and far ahead and superior in both in science- and military strength. Why, should such an empire fall apart? Well, there are a number of reasons:
* The rich family Dynasty –syndrome: The first generation builds up the fortune. The second are managing it – and the third (spoiled and irresponsible) generation wastes it all away. Translated to your perfectly managed civ-empire, this means that some counties within your empire wants to spend their wealth on immediate gratifications, like luxuries and pleasures for themselves, instead of continuing follow your lofty foreseeing goals.
“We should use our superior lead over other Civs to allow yourselves a more laidback luxury lifestyle – you don’t accept that? Ok, then we break out”.
* American independence style–declaration: “Why should we continuing sharing our wealth with to you (paying taxes) – we want to keep it within our own part of the empire. From now on we want to follow our OWN agenda, thank you very much”.
* Aggressive nationalistic counties want to break out then there’s no big outer invasion-threat and take a nice slice of your empire with them. They perhaps want to take advantage of the superior lead, by conquering other civs NOW! “Why must we wait? OK, then we rather form our own federation so we better can pursue our OWN goals”.
Above three breakout-reasons (I’m sure there are other reasons) is only possible however if the empire is really big (at least over 20-25 cities) AND mostly superior to anybody else.
The split up should consist of a min 20% - max 40% of your all your cities. A rather shaking experience, in other words.
Also, small empires below 10-12 cities should have much less happiness problems with HUGE 25+ size cities, then their big 20-25 city empire counterparts – even though the circumstances – comparing city with city - otherwise are similar. The latter to encourage small empires as a more interesting alternative – and making it easier for small AI-empires to compete more successfully.
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