A serious problem with realism in the civ series is how, to explore, you just move a unit towards the black. This is woefully inaccurate.
Columbus completed four voyages over 12 years, but he was lucky. Cabot, the 'discoverer' of continental America made one successful voyage. Despite having an able crew of his voyage of five vessels only one, which turned back, survived.
However in Civ you can pack a caravel full of settlers, set sail west (or east) and set up a toehold in the new world. It doesn't matter what the currents or winds say, you can go straight against them.
Also it is far too easy to found a colony. Many people think that once Columbus returned from the Caribbean people set off to found colonies. This is not true. In 1585 a group of colonists tried to settle in Virginia, and disappeared without trace. The first successful colony in the modern USA was founded in 1607. You do not land, found and conquor as soon as you find a continent.
The solution as I see it is that all sea exploration outside of, say, three squares of a friendly city has to be carried out by an exploration, produced in a city that goes off into the black, showing a passage to a new area or fully mapping an area. You could also build an expedition, a military attack on proper aztec-like civilisations, which has a chance of arriving and a chance of success. The exploration should have a chance of disappearing as well. You could also build a colonist unit, which has a much lower chance of success, but with the chance increasing with each friendly colony on the continent, and with improved ship building.
Columbus completed four voyages over 12 years, but he was lucky. Cabot, the 'discoverer' of continental America made one successful voyage. Despite having an able crew of his voyage of five vessels only one, which turned back, survived.
However in Civ you can pack a caravel full of settlers, set sail west (or east) and set up a toehold in the new world. It doesn't matter what the currents or winds say, you can go straight against them.
Also it is far too easy to found a colony. Many people think that once Columbus returned from the Caribbean people set off to found colonies. This is not true. In 1585 a group of colonists tried to settle in Virginia, and disappeared without trace. The first successful colony in the modern USA was founded in 1607. You do not land, found and conquor as soon as you find a continent.
The solution as I see it is that all sea exploration outside of, say, three squares of a friendly city has to be carried out by an exploration, produced in a city that goes off into the black, showing a passage to a new area or fully mapping an area. You could also build an expedition, a military attack on proper aztec-like civilisations, which has a chance of arriving and a chance of success. The exploration should have a chance of disappearing as well. You could also build a colonist unit, which has a much lower chance of success, but with the chance increasing with each friendly colony on the continent, and with improved ship building.
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