Here is an idea: allow a city to build several items at the same time. This idea has been offered before but I suggest doing it through a single build queue.
Here is how it could work: a city would have a build queue with a certain number of slots just like SMAC has. But instead of building each item one after the other, the items in the build queue would be built simultaneously. A build queue with several slots would allow any combination of items that the player wants: several military units could be built simultaneously or some units and a city improvements, or several improvements and a wonder, etc...
The total amount of "minerals" (or "shields" if we use civ2's terminology) that a city produces would be split equally among each item in the build queue. This would determine how long each item takes to complete.
If there is only one item in the build queue, then all the "minerals" would go to the one item. If there were two items, then 50% of the minerals would go to one, and 50% to the other. etc...
So, if there were several items, each one would take a little longer compared to if it were the only item but several items would be worked on at the same time. To make this idea work, I would suggest increasing a little the amount of minerals a tile produces so that small cities (with low industrial ability) could still take advantage of this feature.
The advantages of this idea are:
-solves the "warrior takes 100 turns" problem. Cities can build things in a more realistic amount of time. Even if a turn is 20 years, since the city can build several things at the same time, at the end of several turns, the city might have 2 warriors and a temple. This would allow more things to happen during the game. It would solve the current situation in civ2, where a player has built up an army only to discover that 40 turns have already gone by.
-it reduces micromanagement. If you think that a city needs a university, a temple and an extra legion. No problem! Just fill the queue with these items and they all will be worked on simultaneously.
I am very excited about this idea. I hope I will get some feedback. Furthermore, it doesn't require too much modification to the civ model so I hope Firaxis will consider it. It would improve the game so much.
------------------
No permanent enemies, no permanent friends.
Here is how it could work: a city would have a build queue with a certain number of slots just like SMAC has. But instead of building each item one after the other, the items in the build queue would be built simultaneously. A build queue with several slots would allow any combination of items that the player wants: several military units could be built simultaneously or some units and a city improvements, or several improvements and a wonder, etc...
The total amount of "minerals" (or "shields" if we use civ2's terminology) that a city produces would be split equally among each item in the build queue. This would determine how long each item takes to complete.
If there is only one item in the build queue, then all the "minerals" would go to the one item. If there were two items, then 50% of the minerals would go to one, and 50% to the other. etc...
So, if there were several items, each one would take a little longer compared to if it were the only item but several items would be worked on at the same time. To make this idea work, I would suggest increasing a little the amount of minerals a tile produces so that small cities (with low industrial ability) could still take advantage of this feature.
The advantages of this idea are:
-solves the "warrior takes 100 turns" problem. Cities can build things in a more realistic amount of time. Even if a turn is 20 years, since the city can build several things at the same time, at the end of several turns, the city might have 2 warriors and a temple. This would allow more things to happen during the game. It would solve the current situation in civ2, where a player has built up an army only to discover that 40 turns have already gone by.
-it reduces micromanagement. If you think that a city needs a university, a temple and an extra legion. No problem! Just fill the queue with these items and they all will be worked on simultaneously.
I am very excited about this idea. I hope I will get some feedback. Furthermore, it doesn't require too much modification to the civ model so I hope Firaxis will consider it. It would improve the game so much.
------------------
No permanent enemies, no permanent friends.
Comment