When a square is polluted, the citizen working there turns into a specialist. Unfortunately, he doesn't go back into the fields when the pollution has been cleared, so I have to manually place him there. If I don't, less food, and eventually too little, is grown in that particular city, ultimately causing starvation. This bit of micromanagement becomes tedious in the mid-to-late game, when pollution is abundant.
So is there ANY way of automatising the process of getting citizens back into farming after a worker has cleaned up a square?
So is there ANY way of automatising the process of getting citizens back into farming after a worker has cleaned up a square?
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