Here we go again... How about this? I think the graphics should be good enough so that the terrain can be perceived to be three-dimentional. But otherwise the graphics should not be employing the Quake3 or Black and White engine or anything remotely like that. Those type of 3d just isn't civ.
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited June 13, 2000).]
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No, in Australia we don't live with kangaroos and koalas in our backyards...
[This message has been edited by UltraSonix (edited June 13, 2000).]
Everyone has their own opinion and folks aren't stupid or incapable of `getting it' if they think that the graphics used in games like Black & White aren't really appropriate for a turn based strategy game. Such a game would no doubt be quite entertaining, but it would not, by any stretch of the imagination, bear much resemblence to the mechanics and gameplay of the Civilization series; and if you give those up, you might as well be making an entirely different game, with no relation to Civ other then name. 
and myself, have pointed out the sheer scale of Civ makes it impossible to have a 3D map. The highest mountain range is the Himalayas, with Mt. Everest at ~8900m. That' not bad, but if each square is 20 km wide, you ain't going to have any satisfactory 3D effect whatsoever. Most of the earth will be flat.
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