I was thinking that maybe there should be a colonisation option in Civ3.
Maybe it could work something like:
1. Send a settler to "The New World", you know, another island.
2. Tell it to begin colonising.
3. And from then on the settler is controlled by the computer and a new civ of sorts is created. The new civ will have all your techs etc, and you can select how money money to donate to it.
4. But then the colony/ies would pay you a certain amount of money and unconditionally help you in any way you desired - fight wars etc.
5. But maybe then after a while they might want independence and you have the option of declaring war to get the colonies back under your total control, or letting them become independent.
6. If war is declared and it fails, then the colony/ies become a normal separate civ (like US to Britain). If you let them become independent then they'll still become another civ but then will respect your civ a lot, and will help you a lot, like in wars etc (like Australia/New Zealand to Britain). This relationship (called a Commonwealth maybe?) could be one higher than an alliance and breaking it for any reason would loose heaps of reputation.
This idea would add heaps of historical accuracy to the game but won't really impact on gameplay, as you can simply choose not to do colonising.
A benefit for doing this system could be that your could then order your colonies (if they are now a Commonwealth then they might charge a small sum) to attack a rival civ without you incurring any loss of reputation.
I got this idea when someone mentioned the game Colonisation in some other thread.
Anyone got any more related ideas or additional benefits it could give?
(BTW for the Aussie readers out there, I'm actually a Republican...)
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No, in Australia we don't live with kangaroos and koalas in our backyards...
Maybe it could work something like:
1. Send a settler to "The New World", you know, another island.
2. Tell it to begin colonising.
3. And from then on the settler is controlled by the computer and a new civ of sorts is created. The new civ will have all your techs etc, and you can select how money money to donate to it.
4. But then the colony/ies would pay you a certain amount of money and unconditionally help you in any way you desired - fight wars etc.
5. But maybe then after a while they might want independence and you have the option of declaring war to get the colonies back under your total control, or letting them become independent.
6. If war is declared and it fails, then the colony/ies become a normal separate civ (like US to Britain). If you let them become independent then they'll still become another civ but then will respect your civ a lot, and will help you a lot, like in wars etc (like Australia/New Zealand to Britain). This relationship (called a Commonwealth maybe?) could be one higher than an alliance and breaking it for any reason would loose heaps of reputation.
This idea would add heaps of historical accuracy to the game but won't really impact on gameplay, as you can simply choose not to do colonising.
A benefit for doing this system could be that your could then order your colonies (if they are now a Commonwealth then they might charge a small sum) to attack a rival civ without you incurring any loss of reputation.
I got this idea when someone mentioned the game Colonisation in some other thread.
Anyone got any more related ideas or additional benefits it could give?
(BTW for the Aussie readers out there, I'm actually a Republican...)
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards...
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