Good day! Feels good to finaly be back in America, and I can yet again send a new thread out. Well anyways, thank you for reading my thread, I hope both you and I can share knowledge and ready ourselves for when PTW comes out.
Now, to start off...
Quote By Persus: " For if a man can reach thy foe faster, victory will be as a running horse down to strike thy enemy."
This quote was by Persus, and literaly, speed makes the man, or war to say here. In Civ3, it is simply that the faster enemy wins, people using slow moving units will take twice as long to reach the enemy, and faster units will make suey out of thier slow moving counter parts. Also, the benefit of fast movers goes beyond simply being able to move several times a turn- the retreat factor. This is often for many people what makes their militarty campaigns so successful. This will give them the advantage of having about a 50% chance of retreating*. (Factors on retreating are based on the veterancy factor"e.g. conscript, regular, veteran, elite", the higehr the level, the higher chance for retreat.) So, lets sum this up, fast moving units give three distinct advantages, retreating from loses, faster movement, and ability to run from a large, slow moving defence/attack force.
Now, the world of fast moving units vary considerably, so much, that one might wonder on what units are best for certain situations. This being, I have used my own PERSONAL thoughts as a outline, and to you critiques out there, keep your comments for later, eh? Now, horsemen... They are a good early attack unit, but I find them a bit too late for their purpos to be fully used. The only problem with them is, they will often lose to an A.I. that already has two spearman, and unless you build a factor to where you have 3 to 1 spearman, they will often lose. But their speed is an extremly useful object, that is what makes the effective scouts as well as assualt units. Personaly, I just build a road and go for swordsman. Lets sum this up shall we- Horsemen are effective if you do not want to make a road or go for swordsman, either way might take 2 advances so it is just a matter of opinion, if you need speed, horesmen, if you need power, go swordsman, that is for you to decide.
So, lets say you made it to Knights- let the culling of the Civilizations begine! Knights, all around, these units dominate till' the Calvary, they are fast, they can take out spearman/pikeman*,and they can retreat!( Spearman often are not upgraded by the A.I. until a while after they discover feudalism, thus giving you an extra advantage in war.) Over-all, Knights are a pretty straigt forward unit, fast, deadly, powerful. I would recommend going directly for these power house units.
John Noffork- "Ah, the graceful Calvary, glorious in stride, always riding with honour, and unduanted by the troubles that await!"
Yes, the Calvary, perhaps one of the most useful units in the game itself! Most have probably said that ounce Rifleman have been made, calvary are useless, not quite so! Clvary, en mas, can over come rifleman defenders, even more so with about 14-9 cannon to weaken them. The calvary speed also make them better then tanks, where as tanks can move two tiles, the calvary can move three*, an obvious plus. (as you all know, this is obviously not true for the German Panzer, which has an astonishing blitze use, which I find very appealing myself.) Overall, the calvary is perhaps one of the best units in the game, speed, decent attack, and a long line of uses. Also, ounce infatry become avaible, the use of the honorable end!
Albert Glukenstoup- " The tank, a mettal monster, rattly in making, clunky in design, but by-golly, it sure does get the job done!
Tanks, tanks, and more tanks. These machines have that 16 attack that goes in and kicks the ass out of those infatry! The tank is king over the battlefield until Modern Amore, of course. Though the tank is a great offense unit, often the game will already be decided with calvary, if not knights. SOmetimes, I make these war machines just for fun, to terrorize the very unadvance A.I.'s spearman/pikeman in Monarch. In addition, the tank is is a great offense unit, its defence has something to be desired, but it was not made for that, it was, as Glukenstoup put it, to get the job done.
Modern Armor, the greatest Offense unit of the game! But, sadly, the less used offense unit of the game. The reasn is, most experts have already dominated the A.I. into complete submission, making its use unnedded. But, perhaps, in close games, this would eb the ultimate way to settle your differences with the A.I. it's 24 offensive power easly counters the Mech Infantries deffence in mass, that is. And its movement allows blitze assualts deep into enemy territory. One thing that irritates me about Modern Armor is that you must research Rockets and Synthetic in order to start producing them, a BIG waste of time if you ask me, but, what can I do? Over all, the Modern Armor is a powerful war machine, capable of destroying the enemy civs with them in mass.
SO, we are still not done, and my hands are hurting, time to look at the special Offense UU units...
Jagaur Infantry These units easly give the Aztecs a large advantage, with their 2 movement, they can easly reach enemy civs befor 3000BC. The advantage in this is that the A.I. will not start making spearman till' 1500-2000BC, and warrior V. jagaur, the jagaurs are almost assured a win about 3/4 times. Also, they have more uses then just killing enemy warriors, capturing workers, pilliging improvements, destroying colonies, all very effective uses.
Mounted Warrior SOme have claimed this to be the besst UU unit of this game, and I would believe it too! This unit gives you a three attack for a rellativly cheap price. This will easly be able to be spearman 3/4 of the time. And their retreat and faster moving gives them even more a boost, don't under estamate an A.I. that is Iroqouis, cut off their horse supply at all cost!
Rider This unit of the Chinese is extremly effective. With its three move point, and 4 attack, cutting deep into A.I. territory is a breeze. The speed also gives you retreat, and 4 attack is an plus also. This units, like the Knight, is great until Calvary, so, prize it for what it was ment.
Samuri These are very useful units by the Japanesse. This unit is great both on offense and defense. Also, only needing iron, you can make it if you lack horses! Overall, they are the knights equal, except that their 4 defence makes them great until, you guessed it, calavary.
Panzer One of my personal favorites, this unit by the Germans is a very good industrial age unit. The combination of three speed makes it extremly good for blitze assualts. This machine will allow you to strike deep into your enemy civ, letting you strike their cities quickly, and without having to wait and be attacked.
War Elephant This unit is an India special unit. It is the exact same as the knight, except that you do not need any resources to build. I have never really used it, so I am a bit foreign to why it is needed but, I guess it has certain advantages.
Well, I am getting a bit tired, and I think my wrist has a cramp... Please feel free to add any in comments, questions, or just plain intrigue, all are welcome.
-Ronnie
Now, to start off...
Quote By Persus: " For if a man can reach thy foe faster, victory will be as a running horse down to strike thy enemy."
This quote was by Persus, and literaly, speed makes the man, or war to say here. In Civ3, it is simply that the faster enemy wins, people using slow moving units will take twice as long to reach the enemy, and faster units will make suey out of thier slow moving counter parts. Also, the benefit of fast movers goes beyond simply being able to move several times a turn- the retreat factor. This is often for many people what makes their militarty campaigns so successful. This will give them the advantage of having about a 50% chance of retreating*. (Factors on retreating are based on the veterancy factor"e.g. conscript, regular, veteran, elite", the higehr the level, the higher chance for retreat.) So, lets sum this up, fast moving units give three distinct advantages, retreating from loses, faster movement, and ability to run from a large, slow moving defence/attack force.
Now, the world of fast moving units vary considerably, so much, that one might wonder on what units are best for certain situations. This being, I have used my own PERSONAL thoughts as a outline, and to you critiques out there, keep your comments for later, eh? Now, horsemen... They are a good early attack unit, but I find them a bit too late for their purpos to be fully used. The only problem with them is, they will often lose to an A.I. that already has two spearman, and unless you build a factor to where you have 3 to 1 spearman, they will often lose. But their speed is an extremly useful object, that is what makes the effective scouts as well as assualt units. Personaly, I just build a road and go for swordsman. Lets sum this up shall we- Horsemen are effective if you do not want to make a road or go for swordsman, either way might take 2 advances so it is just a matter of opinion, if you need speed, horesmen, if you need power, go swordsman, that is for you to decide.
So, lets say you made it to Knights- let the culling of the Civilizations begine! Knights, all around, these units dominate till' the Calvary, they are fast, they can take out spearman/pikeman*,and they can retreat!( Spearman often are not upgraded by the A.I. until a while after they discover feudalism, thus giving you an extra advantage in war.) Over-all, Knights are a pretty straigt forward unit, fast, deadly, powerful. I would recommend going directly for these power house units.
John Noffork- "Ah, the graceful Calvary, glorious in stride, always riding with honour, and unduanted by the troubles that await!"
Yes, the Calvary, perhaps one of the most useful units in the game itself! Most have probably said that ounce Rifleman have been made, calvary are useless, not quite so! Clvary, en mas, can over come rifleman defenders, even more so with about 14-9 cannon to weaken them. The calvary speed also make them better then tanks, where as tanks can move two tiles, the calvary can move three*, an obvious plus. (as you all know, this is obviously not true for the German Panzer, which has an astonishing blitze use, which I find very appealing myself.) Overall, the calvary is perhaps one of the best units in the game, speed, decent attack, and a long line of uses. Also, ounce infatry become avaible, the use of the honorable end!
Albert Glukenstoup- " The tank, a mettal monster, rattly in making, clunky in design, but by-golly, it sure does get the job done!
Tanks, tanks, and more tanks. These machines have that 16 attack that goes in and kicks the ass out of those infatry! The tank is king over the battlefield until Modern Amore, of course. Though the tank is a great offense unit, often the game will already be decided with calvary, if not knights. SOmetimes, I make these war machines just for fun, to terrorize the very unadvance A.I.'s spearman/pikeman in Monarch. In addition, the tank is is a great offense unit, its defence has something to be desired, but it was not made for that, it was, as Glukenstoup put it, to get the job done.
Modern Armor, the greatest Offense unit of the game! But, sadly, the less used offense unit of the game. The reasn is, most experts have already dominated the A.I. into complete submission, making its use unnedded. But, perhaps, in close games, this would eb the ultimate way to settle your differences with the A.I. it's 24 offensive power easly counters the Mech Infantries deffence in mass, that is. And its movement allows blitze assualts deep into enemy territory. One thing that irritates me about Modern Armor is that you must research Rockets and Synthetic in order to start producing them, a BIG waste of time if you ask me, but, what can I do? Over all, the Modern Armor is a powerful war machine, capable of destroying the enemy civs with them in mass.
SO, we are still not done, and my hands are hurting, time to look at the special Offense UU units...
Jagaur Infantry These units easly give the Aztecs a large advantage, with their 2 movement, they can easly reach enemy civs befor 3000BC. The advantage in this is that the A.I. will not start making spearman till' 1500-2000BC, and warrior V. jagaur, the jagaurs are almost assured a win about 3/4 times. Also, they have more uses then just killing enemy warriors, capturing workers, pilliging improvements, destroying colonies, all very effective uses.
Mounted Warrior SOme have claimed this to be the besst UU unit of this game, and I would believe it too! This unit gives you a three attack for a rellativly cheap price. This will easly be able to be spearman 3/4 of the time. And their retreat and faster moving gives them even more a boost, don't under estamate an A.I. that is Iroqouis, cut off their horse supply at all cost!
Rider This unit of the Chinese is extremly effective. With its three move point, and 4 attack, cutting deep into A.I. territory is a breeze. The speed also gives you retreat, and 4 attack is an plus also. This units, like the Knight, is great until Calvary, so, prize it for what it was ment.
Samuri These are very useful units by the Japanesse. This unit is great both on offense and defense. Also, only needing iron, you can make it if you lack horses! Overall, they are the knights equal, except that their 4 defence makes them great until, you guessed it, calavary.
Panzer One of my personal favorites, this unit by the Germans is a very good industrial age unit. The combination of three speed makes it extremly good for blitze assualts. This machine will allow you to strike deep into your enemy civ, letting you strike their cities quickly, and without having to wait and be attacked.
War Elephant This unit is an India special unit. It is the exact same as the knight, except that you do not need any resources to build. I have never really used it, so I am a bit foreign to why it is needed but, I guess it has certain advantages.
Well, I am getting a bit tired, and I think my wrist has a cramp... Please feel free to add any in comments, questions, or just plain intrigue, all are welcome.
-Ronnie
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