I was just reading the "One more time: Multiple Production in one city" thread. After reading Stuff2's post, I came up with an idea. Hopefully this can be worked with and modified to fit Civ 3...
This is Stuff2's post...
Ok, Stuff2 talks about buying Civ improvements instead of building them. This is what my idea concentrates on. City improvements (Aqueduct, Marketplace, etc.) are originally built by you, the Civ leader. After the discovery of "The Corporation", part of the city screen will be demands from Corporations wishing to build an improvement in your city. You can basically choose to let them or choose to buy it yourself (or not at all). The decision is up to you...
E.G.
Yes - Bank is built in Dallas. Maintenance is covered by corporation, only 50% of the effects are felt by your civ (if it increases money intake in that city by 8 gold, you recieve 2 gold) Corruption incresaes, increased trade
No - Bank is built by you, the state. Maintenance is covered by your civs treasury. 100% of banks effects are felt. No corruption, no trade increase.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Corporations can also offer to buy previously built improvements...
E.G.
Yes - Your treasury recieves 120 gold. Maintenence is now covered by Corporation, your civ recieves 50% of the tax benefit from the marketplace. Corruption increases, trade increase.
No - Your treasury recieves no money. Marketplace acts as it always has.
No corruption increase, no trade increase.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As for improvements that don't increase money such as a Statdium (Colleseum)
Yes - One less in happiness ratio (Two, three with Electronics); 1/2 maintenence covered by treasury, 1/2 by Corporation.
No - Acts as a normal stadium if you decide to build one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
or Harbor...
[
Yes - Harbor increases food production by 50% of state built harbor. Maintenence covered by Corporation. Trade increases, Corruption increases.
No - Harbor operates as normal. No corruption increase, no trade increase.
For the improvement "(Capitalism)", Corruption could increase, but trade would increase as well.
You could tie this idea to basically any city improvement, as long as you make the benefits of stateowned production more desirable to a government
To add, Corruption will have to be more influential in revolutions and civil war. Therefor State ownership will be more desirable for vast monarch-ruled empires, and Capitalism will be more desirable for medium sized stable democracies.
Under a democracy, corruption should not be nonexistant, it should simply cut the total corruption of any city in half. Republic - multiply corruption by 75%.
I haven't decided wether or not Science improvements should have the option of Corporation ownership, but I'm leaning towards no. Any comments on this?
Please feel free to add a possible scenario, post an idea, or constructively criticize...
*Double corruption increase under Communism for Corporation ownership. But to compensate, increased production under Communism.
**Defense improvements MUST be state owned. E.G. Coastal Fortress, City Walls, SAM, SDI, etc.
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~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"
[This message has been edited by OrangeSfwr (edited June 14, 2000).]
This is Stuff2's post...
quote: I hate building units. Before 1950 it's just a waste of time and after you have already won. Units should not be built with shields at all. Wonders should be built with resources from the whole civ and the rest improvements should be built with cash from whoever can afford it. There are several possible buyers: - U as the civ leader - The governors you have selected - The people that want it (corporations, and companies) |
Ok, Stuff2 talks about buying Civ improvements instead of building them. This is what my idea concentrates on. City improvements (Aqueduct, Marketplace, etc.) are originally built by you, the Civ leader. After the discovery of "The Corporation", part of the city screen will be demands from Corporations wishing to build an improvement in your city. You can basically choose to let them or choose to buy it yourself (or not at all). The decision is up to you...
E.G.
quote: Trade Adviser - Corporation #1 wishes to build a bank in Dallas. Grant permission? |
Yes - Bank is built in Dallas. Maintenance is covered by corporation, only 50% of the effects are felt by your civ (if it increases money intake in that city by 8 gold, you recieve 2 gold) Corruption incresaes, increased trade
No - Bank is built by you, the state. Maintenance is covered by your civs treasury. 100% of banks effects are felt. No corruption, no trade increase.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Corporations can also offer to buy previously built improvements...
E.G.
quote: Trade Adviser - Corporation #1 wishes to buy marketplace in Dallas for 120 gold. Grant permission? |
Yes - Your treasury recieves 120 gold. Maintenence is now covered by Corporation, your civ recieves 50% of the tax benefit from the marketplace. Corruption increases, trade increase.
No - Your treasury recieves no money. Marketplace acts as it always has.
No corruption increase, no trade increase.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As for improvements that don't increase money such as a Statdium (Colleseum)
quote: Trade Adviser - Corporation #1 wishes to build a Colleseum in Rome. Grant permission? |
Yes - One less in happiness ratio (Two, three with Electronics); 1/2 maintenence covered by treasury, 1/2 by Corporation.
No - Acts as a normal stadium if you decide to build one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
or Harbor...
[
quote: Trade Adviser - Corporation #1 wishes to build harbore in Athens . Grant permission? |
Yes - Harbor increases food production by 50% of state built harbor. Maintenence covered by Corporation. Trade increases, Corruption increases.
No - Harbor operates as normal. No corruption increase, no trade increase.
For the improvement "(Capitalism)", Corruption could increase, but trade would increase as well.
You could tie this idea to basically any city improvement, as long as you make the benefits of stateowned production more desirable to a government
To add, Corruption will have to be more influential in revolutions and civil war. Therefor State ownership will be more desirable for vast monarch-ruled empires, and Capitalism will be more desirable for medium sized stable democracies.
Under a democracy, corruption should not be nonexistant, it should simply cut the total corruption of any city in half. Republic - multiply corruption by 75%.
I haven't decided wether or not Science improvements should have the option of Corporation ownership, but I'm leaning towards no. Any comments on this?
Please feel free to add a possible scenario, post an idea, or constructively criticize...
*Double corruption increase under Communism for Corporation ownership. But to compensate, increased production under Communism.
**Defense improvements MUST be state owned. E.G. Coastal Fortress, City Walls, SAM, SDI, etc.
------------------
~~~I am who I am, who I am - but who am I?~~~
"Oh, they have the Internet on computers now!"
[This message has been edited by OrangeSfwr (edited June 14, 2000).]
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