A few time ago, the question came up why not to divide the production into units, wonder, etc. Cities with high production could produce units fast and wonders simultaneously.
Now I just want to:
1. Re-ask this question. Why not divide it?
2. Make an upgrade: Why ot let the player decide how many "Production Windows" or sth. like this are to be opened in one city?
So, a city with a production of maybe 30 could then produce 3 units of a type with a cost of 10 in one turn or 1 unit with a cost of 20 and 1 with cost of 10.
So you could be aböle to decide how many units are produced simultaneously, see?
Well, the numbers could be different then, esp. when there's a kind of "x10" system in civ3......
Now I just want to:
1. Re-ask this question. Why not divide it?
2. Make an upgrade: Why ot let the player decide how many "Production Windows" or sth. like this are to be opened in one city?
So, a city with a production of maybe 30 could then produce 3 units of a type with a cost of 10 in one turn or 1 unit with a cost of 20 and 1 with cost of 10.
So you could be aböle to decide how many units are produced simultaneously, see?
Well, the numbers could be different then, esp. when there's a kind of "x10" system in civ3......

- but maybe it can be solved by having a multiple-producing city being able to utilise resources better of one of the two units. So if they both usually would take 50shield then one could build with only 40shield maybe.
Comment