A few time ago, the question came up why not to divide the production into units, wonder, etc. Cities with high production could produce units fast and wonders simultaneously.
Now I just want to:
1. Re-ask this question. Why not divide it?
2. Make an upgrade: Why ot let the player decide how many "Production Windows" or sth. like this are to be opened in one city?
So, a city with a production of maybe 30 could then produce 3 units of a type with a cost of 10 in one turn or 1 unit with a cost of 20 and 1 with cost of 10.
So you could be aböle to decide how many units are produced simultaneously, see?
Well, the numbers could be different then, esp. when there's a kind of "x10" system in civ3......
Now I just want to:
1. Re-ask this question. Why not divide it?
2. Make an upgrade: Why ot let the player decide how many "Production Windows" or sth. like this are to be opened in one city?
So, a city with a production of maybe 30 could then produce 3 units of a type with a cost of 10 in one turn or 1 unit with a cost of 20 and 1 with cost of 10.
So you could be aböle to decide how many units are produced simultaneously, see?
Well, the numbers could be different then, esp. when there's a kind of "x10" system in civ3......
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