Just a random thought...
I was thinking that the next version of Civ should be optimized for multiple processors. I know that right now most people only have one chip, but a lot of my friends are upgrading to at least dual processor machines fairly soon. Think about how fast and (hopefully) good an AI could be if it had exclusive use of a processor and say a quarter of the system memory. This leaves at least one processor and the rest of the memory for the engine and other game aspects. The AI could actually be "thinking and planning" while you're playing with no lag time.
Network communication could have a seperate processor and memory during multiplayer games. I don't know. I'm not really a programmer. It just seems to me that this is the way computing is going and it's worth thinking about.
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"We are all greater artists than we realize."
-Nietzsche
[This message has been edited by Spekter@Home (edited June 10, 2000).]
[This message has been edited by Spekter@Home (edited June 10, 2000).]
I was thinking that the next version of Civ should be optimized for multiple processors. I know that right now most people only have one chip, but a lot of my friends are upgrading to at least dual processor machines fairly soon. Think about how fast and (hopefully) good an AI could be if it had exclusive use of a processor and say a quarter of the system memory. This leaves at least one processor and the rest of the memory for the engine and other game aspects. The AI could actually be "thinking and planning" while you're playing with no lag time.
Network communication could have a seperate processor and memory during multiplayer games. I don't know. I'm not really a programmer. It just seems to me that this is the way computing is going and it's worth thinking about.
------------------
"We are all greater artists than we realize."
-Nietzsche
[This message has been edited by Spekter@Home (edited June 10, 2000).]
[This message has been edited by Spekter@Home (edited June 10, 2000).]
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