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  • A Civ4 idea

    Just a random thought...

    I was thinking that the next version of Civ should be optimized for multiple processors. I know that right now most people only have one chip, but a lot of my friends are upgrading to at least dual processor machines fairly soon. Think about how fast and (hopefully) good an AI could be if it had exclusive use of a processor and say a quarter of the system memory. This leaves at least one processor and the rest of the memory for the engine and other game aspects. The AI could actually be "thinking and planning" while you're playing with no lag time.

    Network communication could have a seperate processor and memory during multiplayer games. I don't know. I'm not really a programmer. It just seems to me that this is the way computing is going and it's worth thinking about.

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    "We are all greater artists than we realize."
    -Nietzsche
    [This message has been edited by Spekter@Home (edited June 10, 2000).]
    [This message has been edited by Spekter@Home (edited June 10, 2000).]

  • #2
    Yeah!! And in Civ 24, with neuroprocessors build with fancy nano-techniques, maybe they should get the AI to telepatically read your mind and anticipate your every move. And in Civ 3016, they could...

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    Ceterum censeo Romanem esse delendam.
    Hasdrubal's Home.
    Ceterum censeo Romam esse delendam.

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    • #3
      I wants me an optical computer, ya know they are a reality MIT has one, doesn't work though it will melt but once they get the coolents to work it should be 300000x faster than electric conductors processor computers.

      ------------------
      I use this email
      (stupid cant use hotmail)
      gamma_par4@hotmail.com
      Don't ask for golf tips
      Your game will get worse
      HappyLand

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      • #4
        How 'bout having designing a good game first, then putting multiple threads into it...

        ------------------
        No, in Australia we don't live with kangaroos and koalas in our backyards...
        No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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        • #5
          They already have a good game. That's why we're all here talking about it.

          It really isn't that far out an idea. In two years time (when Civ 3 is due for release), you should be able to get a machine running dual 800MHz processors with say 128MB of RAM for probably less than US $2500.

          But hey, consider the topic closed.
          Peace, Wisdom, and No Karma

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          • #6
            Spekter, you aren't silly (only a bit a dreamer, but that's not bad).
            The real facts are that actually very few OS are ready to take advantage of multiprocessing (usually to better work as Server on a net on Unix / Linux / NT server).

            At the application level (as a game) it can be more difficult to take any advantage by separate game threads and keep up a good messaging system, just to let everything working with real game benefits.

            At the moment simply Firaxis (and all the others companies AFAIK) haven't the right tools to make programming multithread code as quickly and easy as old common "monolithic" (if that's the word).

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            Admiral Naismith AKA mcostant
            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
            - Admiral Naismith

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            • #7
              Sigh, fair enough.

              Dreaming...
              Peace, Wisdom, and No Karma

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