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Animation, Text files etc - Anyone got some time?

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  • Animation, Text files etc - Anyone got some time?

    I have pretty much finished my mod for the TETurkhan GWM. However there are some areas I have little to no experience at, and which I need some help. IF anyone can assist I would very appreciative. I searched the Forum for precise information about this, but was unable to find it – if you cannot personally help just refer me to a source



    HIT-LIST:

    • First, what is the maximum amount of Civs I can put into a mod with the current editor without causing the game/editor to crash? I was and am under the impression 19 is the limit, since more does not appear on the game setup screen where you pick your Civs you want included in your game.

    • I added some new Civs, however their diplomacy screens do not work right. The text is not just diplomacy dialogue but actual text like so: ; Mediterraneans = AI's people (ADJ) Someone that is good with the text files is what I need.

    • In Addition the Foreign advisor screens is messed up too, the icons are all misplaced, so I got Mao representing England etc.

    • I want to add in Animations for some of the New Civs (both the for diplomacy and UU):
    - European (?)
    - Austroasiatics (?)
    - Afroasiatics (was thinking maybe of that Ethiopian Queen)
    - Altaics (Central Asian Nomads) (Genghis Farb thinking of your Genghis Khan for this!)
    - Sino-Tibetans (Any good Oriental Animation out there?)
    - Amerindians (I will use the Iroquois for this)
    - Mediterraneans (?)


    That’s about it…
    TETurkhan Test of Time Map & Mod - Version 2.0 soon to be posted
    TETurkhan Strategy Thread - Discuss ways to play the mod
    [COLOR=sky blue]TETurkhan Stories & Tales - Zion Ambition[/COLOR]

  • #2
    Re: Animation, Text files etc - Anyone got some time?

    Originally posted by teturkhan

    • First, what is the maximum amount of Civs I can put into a mod with the current editor without causing the game/editor to crash? I was and am under the impression 19 is the limit, since more does not appear on the game setup screen where you pick your Civs you want included in your game.
    The maximum number of civs in a single game is 16.

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    • #3
      Till PTW...
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #4
        Re: Animation, Text files etc - Anyone got some time?

        Originally posted by teturkhan
        • First, what is the maximum amount of Civs I can put into a mod with the current editor without causing the game/editor to crash? I was and am under the impression 19 is the limit, since more does not appear on the game setup screen where you pick your Civs you want included in your game.
        You can add up to 15 civs to your mod for a total of 31 (the 32nd being Barbarians), but you can only select a maximum of 16 to play in a game. The point being you can choose those 16 from a list of 31, if you want.
        Up the Irons!
        Rogue CivIII FAQ!
        Odysseus and the March of Time
        I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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        • #5
          R U Sure?

          You can add up to 15 civs to your mod for a total of 31 (the 32nd being Barbarians), but you can only select a maximum of 16 to play in a game. The point being you can choose those 16 from a list of 31, if you want.

          but if you create more than 19 Civs, they don't show up on the menu... only 19 fit...
          TETurkhan Test of Time Map & Mod - Version 2.0 soon to be posted
          TETurkhan Strategy Thread - Discuss ways to play the mod
          [COLOR=sky blue]TETurkhan Stories & Tales - Zion Ambition[/COLOR]

          Comment

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