Announcement

Collapse
No announcement yet.

How do you trade workers?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • How do you trade workers?

    Hey all,

    How do you trade workers? I hear it's possible, and now I see in the diplomacy screen that the Zulu can trade me one of their workers. I don't understand this though, because I've never seen this before, and I can't trade them any of my workers. Why I'm curious now, though, is that in this game I'm currently playing, the Zulu and myself are allied against the Babylonians, and I just re-captured some Zulu workers. How do I send them back to them? I can't find anything about this in the Civlopedia. I'm a long time player of this game, but I just can't figure this out.

    Thanks for reading,

    The Captain
    "Perseus wore a magic cap so that the monsters he hunted might not see him. We draw the magic cap down over our own eyes and ears so as to deny that there are any monsters" - Karl Marx

  • #2
    You trade workers like techs, gold and cities in the diplomacy screen. If you give your friends their workers you captured earlier back they will like you better.
    Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

    The new iPod nano: nano

    Comment


    • #3
      The trick is to have the worker(s) in your capital.

      Comment


      • #4
        Okay, that explains why the option wasn't appearing in the diplomacy screen. Thank you kindly.
        "Perseus wore a magic cap so that the monsters he hunted might not see him. We draw the magic cap down over our own eyes and ears so as to deny that there are any monsters" - Karl Marx

        Comment


        • #5
          Originally posted by vondrack
          The trick is to have the worker(s) in your capital.
          Yup, that's the key. Only the workers in the capital can be trade. If you want to trade/sell your workers, you must first move them into your capital before they show up in your negotiation screen.

          Comment


          • #6
            Will traded workers' nationality change?
            The difference between industrial society and information society:
            In an industrial society you take a shower when you have come home from work.
            In an information society you take a shower before leaving for work.

            Comment


            • #7
              I don't think so.
              Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

              The new iPod nano: nano

              Comment


              • #8
                I'm not sure, but I will keep my eyes on it this time. If I remember correctly, the nationality of the worker will change if you buy it from them; otherwise, it will remain the same. But I could be wrong....need some one to confirm this.

                Comment


                • #9
                  A traded worker retains its nationality. If you're the peaceful type, be aware of this, because if you have slaves from another civ (purchased workers are slaves) they will get pissed at you. In order to get around this, add them to your cities.

                  Buying workers from the AI early in the game can really boost your power and hamper their growth and development. I have taken to checking every turn to see if I can buy any. They usually cost 25 to 27 gold each.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                  Comment


                  • #10
                    Is it intentional or a known bug that foriegn nationality workers show up as your nationality in the trade screen? I find it annoying to move slaves from 3 other civs into my capitol and not be able to pick the correct ones out for the nation I am talking to.

                    Fer example, if I am Germany and have two each of Russian, Japanese and Chinese workers in my capitol, when I talk to China I see 6 Workers (Russian). It makes it impossible to give Chine back their wokers and only their workers.
                    Fitz. (n.) Old English
                    1. Child born out of wedlock.
                    2. Bastard.

                    Comment


                    • #11
                      Fitz, I agree, that's annoying. It's a bug.

                      Arrian, I do the same. Tedious, especially if you have contact with several civs, but very powerful at the beginning of the game. Especially if you are industrious.

                      Be careful when you add foreign workers to your cities, especially when your culture is not that great or when their capital is nearby. Foreign workers become foreign citizens, which means your city could more easily flip...

                      Comment


                      • #12
                        Originally posted by Fitz
                        Fer example, if I am Germany and have two each of Russian, Japanese and Chinese workers in my capitol, when I talk to China I see 6 Workers (Russian). It makes it impossible to give Chine back their wokers and only their workers.
                        It is possible to give China back their workers. Just move only chinese workers into your capital before you talk to them.

                        Comment


                        • #13
                          Yes yes moonsinger, that's exactly what I do. But it doesn't stop it from being any less annoying, does it?[/overwhelming reasonableness]
                          Fitz. (n.) Old English
                          1. Child born out of wedlock.
                          2. Bastard.

                          Comment


                          • #14
                            I always move captured and purchased workers into cities ASAP, especially my capital. But then, I really like cosmopolitan cities.

                            No, I did not steal that from somebody on Something Awful.

                            Comment


                            • #15
                              Originally posted by Arrian
                              A traded worker retains its nationality. If you're the peaceful type, be aware of this, because if you have slaves from another civ (purchased workers are slaves) they will get pissed at you. In order to get around this, add them to your cities.

                              Buying workers from the AI early in the game can really boost your power and hamper their growth and development. I have taken to checking every turn to see if I can buy any. They usually cost 25 to 27 gold each.

                              -Arrian
                              So selling captured workers will make their original civ pissed at who you sell it to?

                              Comment

                              Working...
                              X