Announcement

Collapse
No announcement yet.

Historical or fantasy CIV3

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Step right up step right up, try to guess what my quote meant...

    A prize for the first to guess it...
    (Ok, how's that for Apolyton posting relief)

    Firaxis = executioners? Nah, couldn't be

    ------------------
    ~~~I am who I am, who I am - but who am I?~~~

    Comment


    • #17
      "Give me history or give me Dinos"

      Just a guess...
      'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
      G'Kar - from Babylon 5 episode "Z'ha'dum"

      Comment


      • #18
        "Give me history or give me a few rats on a stick, a few crates of that jellyfish jelly, a large box of used matches, and several wore out tires."
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

        Comment


        • #19
          I would like Civ3 (or any civ game) to be accurate enough so that something very close to actual history can be recreated, but doesn't HAVE to be in every game.

          For example, a Civ3 in which you could recreate something like an accurate Roman Empire, World War II, or modern day United States would be great. But civ games are also all about exploring all sorts of "what if" scenarios that _could_ have happened.

          What if Carthage had defeated Rome and built its own Empire? What if a fascist power dominated the globe in the 1900s? What if slavery was still widely practised today? What if somehow nations managed get along without major wars (improbable but conceivable)?

          A good civ game gives you realistic possibilities. Necessarily, most of these possibilities come from history. We know they are realistic because they happened! Most discoveries/technologies, city impovements, and units were pretty much inevitable, so basing them on history makes good sense.

          What I don't like is forcing things into civ games that were _not_ inevitable. For example, while a Temple improvement could be part of any sort of religion, a Cathedral is specific to Christianity, suggesting that Christianity is an inevitable part of any civilization. An example from CTP is the Emancipation Act which effectively ends slavery worldwide forever. This conforms every game to actual history where it needn't.

          The Wonders of the World always troubled me because of this. In Civ1/2 and CTP they are very actual-history dependent. It's not too easy to get around that fact and still include them in the game. Yet they are such a cool part of the game that who would want to lose them? Some wonders have been sort of actual-history independent. In Civ1/2 The Great Wall of China was just The Great Wall. Similarly you could alter certain others (ie. change Magellan's Voyage to "Circumnavigate the Globe"). But it's hard to think of wonders like The Statue of Liberty or Michaelangelo's Chapel being made less our-history-dependent.

          Things like "magic" and other fantastical elements are really _not_ within the realm of possibility, and so, in my opinion, have no part in a civ game.

          Whether or not a civ game should continue past present time and into the future is hard to say. Who can say for sure what future techs, improvements, and units are realistic?

          While I admittedly enjoy the part of Civ2 and CTP that goes into the future (the more realistic-seeming the vision of the future the more I like it), I see this as more the realm for mods or official add-ons. Visions of the future should not be part of the core game.

          The primary function of a civ game is to recreate an accurate or plausible version of human history up to the present.

          That said, I'm all for mods that expand the game into the future based on different people's ideas of things to come. @8-)

          My thoughts,

          -Rev. Brendan P. Smith

          Comment


          • #20
            quote:

            Originally posted by Napoleon I on 05-23-2000 02:01 AM
            There should definitely be a very strong and efficient historical engine to support civ3. Of course Firaxis should give us space to define new historical pathways but I think that having magic would be going a bit too far into the fantasy land. If there is a way that you can develop a technology called trickery or something, I'd accept it (after all Columbus did trick the Indians with the solar eclipse), but I don't think we should go into the spells area.



            Right, its only magic til you know how it works, then its science. A person who had never been exposed to technology before, upon seeing a plane, or a TV, or a computer, would think its magic.

            Now I had this concept on another thread, but what if a civ declines so far, that they no longer understand how the technology they use works. It would seem to them that there was magic all around them. This might be the result of setting research alocation too low.

            "L33T Master must not eat 'scuzzy' things from trash. Not healthy. Give bad gas." - MegaTokyo
            "Horses can not be Astronaughts..." - A Servbot

            Comment


            • #21
              Could science --> magic be partailly used as a penalty for switching from Democracy (or Republic?) to Fundamentalism? This would cut down on the Civs who switch to Fundy to declare war and then switch back. Thoughts?

              ------------------
              ~~~I am who I am, who I am - but who am I?~~~
              "Oh, they have the Internet on computers now!"

              Comment


              • #22
                I'd say stick to the historical but include some things, such as a somewhat "random" tech tree. FE, what were the pre-requesites that China had to have in order to create an early industrial revolution? Obviously different than that of the Europeans, and the results may have been different. I think Firaxis would need 2 or more historians on-call as well as a great engine to pull this off (whatever happened to Diodorus Sicilius?).
                I'm consitently stupid- Japher
                I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                Comment


                • #23
                  I'd go with historical, but I wouldn't mind things like magic etc being included as an alternative.

                  Comment


                  • #24
                    quote:

                    Originally posted by OrangeSfwr on 06-01-2000 11:45 AM
                    Could science --> magic be partailly used as a penalty for switching from Democracy (or Republic?) to Fundamentalism? This would cut down on the Civs who switch to Fundy to declare war and then switch back. Thoughts?



                    Nah, really this kind of thing doesn't happen overnight, or even over the course of years. Take at least a generation, maybe more. Better suited I think to leaving the research allocation too low for too long.

                    Or alternatly, it could be the result of an enemy's nation long term effort to undermine another's nations research. But, that doesn't sound really plausible.

                    Thoughts?

                    On another note, perhaps Superstition could result from setting the Pysch allocation too low? And Red Tape could result from setting the Economy allocation too low?

                    "L33T Master must not eat 'scuzzy' things from trash. Not healthy. Give bad gas." - MegaTokyo
                    "Horses can not be Astronaughts..." - A Servbot

                    Comment


                    • #25
                      I didn't mean right away, but overtime like you said.

                      ------------------
                      ~~~I am who I am, who I am - but who am I?~~~
                      "Oh, they have the Internet on computers now!"

                      Comment


                      • #26
                        Yah...how about during the extended period of anarchy between a switch from Fundy to Democracy the most recently discovered tech has a 50% chance of being "forgotten". But the production for Fundy government (Shields and food) will have to be reduced otherwise people will just stay under Fundy.

                        ------------------
                        ~~~I am who I am, who I am - but who am I?~~~
                        "Oh, they have the Internet on computers now!"

                        Comment


                        • #27
                          quote:

                          Originally posted by OrangeSfwr on 06-03-2000 12:56 PM
                          I didn't mean right away, but overtime like you said.



                          Okay, but if some goes Fundy, and then switches back to Demo/Repub, then how would the penalty come into affect. I am thinking, that your talking about switching governments in a relatively short period of time, right?

                          "L33T Master must not eat 'scuzzy' things from trash. Not healthy. Give bad gas." - MegaTokyo
                          "Horses can not be Astronaughts..." - A Servbot

                          Comment

                          Working...
                          X